0ad/source/lib/timer.h
2022-01-31 06:53:30 +00:00

396 lines
10 KiB
C++

/* Copyright (C) 2022 Wildfire Games.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* platform-independent high resolution timer
*/
#ifndef INCLUDED_TIMER
#define INCLUDED_TIMER
#include "lib/config2.h" // CONFIG2_TIMER_ALLOW_RDTSC
#include "lib/sysdep/cpu.h" // cpu_AtomicAdd
#if ARCH_X86_X64 && CONFIG2_TIMER_ALLOW_RDTSC
# include "lib/sysdep/os_cpu.h" // os_cpu_ClockFrequency
# include "lib/sysdep/arch/x86_x64/x86_x64.h" // x86_x64::rdtsc
#endif
#include "lib/utf8.h"
#include <cstring>
/**
* timer_Time will subsequently return values relative to the current time.
**/
void timer_Init();
/**
* @return high resolution (> 1 us) timestamp [s].
**/
double timer_Time();
/**
* @return resolution [s] of the timer.
**/
double timer_Resolution();
// (allow using XADD (faster than CMPXCHG) in 64-bit builds without casting)
#if ARCH_AMD64
typedef intptr_t Cycles;
#else
typedef i64 Cycles;
#endif
/**
* internal helper functions for returning an easily readable
* string (i.e. re-scaled to appropriate units)
**/
std::string StringForSeconds(double seconds);
std::string StringForCycles(Cycles cycles);
//-----------------------------------------------------------------------------
// scope timing
/// used by TIMER
class ScopeTimer
{
NONCOPYABLE(ScopeTimer);
public:
ScopeTimer(const wchar_t* description)
: m_t0(timer_Time()), m_description(description)
{
}
~ScopeTimer()
{
const double t1 = timer_Time();
const std::string elapsedTimeString = StringForSeconds(t1-m_t0);
debug_printf("TIMER| %s: %s\n", utf8_from_wstring(m_description).c_str(), elapsedTimeString.c_str());
}
private:
double m_t0;
const wchar_t* m_description;
};
/**
* Measures the time taken to execute code up until end of the current scope;
* displays it via debug_printf. Can safely be nested.
* Useful for measuring time spent in a function or basic block.
* <description> must remain valid over the lifetime of this object;
* a string literal is safest.
*
* Example usage:
* void func()
* {
* TIMER(L"description");
* // code to be measured
* }
**/
#define TIMER(description) ScopeTimer UID__(description)
/**
* Measures the time taken to execute code between BEGIN and END markers;
* displays it via debug_printf. Can safely be nested.
* Useful for measuring several pieces of code within the same function/block.
* <description> must remain valid over the lifetime of this object;
* a string literal is safest.
*
* Caveats:
* - this wraps the code to be measured in a basic block, so any
* variables defined there are invisible to surrounding code.
* - the description passed to END isn't inspected; you are responsible for
* ensuring correct nesting!
*
* Example usage:
* void func2()
* {
* // uninteresting code
* TIMER_BEGIN(L"description2");
* // code to be measured
* TIMER_END(L"description2");
* // uninteresting code
* }
**/
#define TIMER_BEGIN(description) { ScopeTimer UID__(description)
#define TIMER_END(description) }
//-----------------------------------------------------------------------------
// cumulative timer API
// this supplements in-game profiling by providing low-overhead,
// high resolution time accounting of specific areas.
// since TIMER_ACCRUE et al. are called so often, we try to keep
// overhead to an absolute minimum. storing raw tick counts (e.g. CPU cycles
// returned by x86_x64::rdtsc) instead of absolute time has two benefits:
// - no need to convert from raw->time on every call
// (instead, it's only done once when displaying the totals)
// - possibly less overhead to querying the time itself
// (timer_Time may be using slower time sources with ~3us overhead)
//
// however, the cycle count is not necessarily a measure of wall-clock time
// (see http://www.gamedev.net/reference/programming/features/timing).
// therefore, on systems with SpeedStep active, measurements of I/O or other
// non-CPU bound activity may be skewed. this is ok because the timer is
// only used for profiling; just be aware of the issue.
// if this is a problem, disable CONFIG2_TIMER_ALLOW_RDTSC.
//
// note that overflow isn't an issue either way (63 bit cycle counts
// at 10 GHz cover intervals of 29 years).
#if ARCH_X86_X64 && CONFIG2_TIMER_ALLOW_RDTSC
class TimerUnit
{
public:
void SetToZero()
{
m_cycles = 0;
}
void SetFromTimer()
{
m_cycles = x86_x64::rdtsc();
}
void AddDifference(TimerUnit t0, TimerUnit t1)
{
m_cycles += t1.m_cycles - t0.m_cycles;
}
void AddDifferenceAtomic(TimerUnit t0, TimerUnit t1)
{
const Cycles delta = t1.m_cycles - t0.m_cycles;
#if ARCH_AMD64
cpu_AtomicAdd(&m_cycles, delta);
#elif ARCH_IA32
retry:
if(!cpu_CAS64(&m_cycles, m_cycles, m_cycles+delta))
goto retry;
#else
# error "port"
#endif
}
void Subtract(TimerUnit t)
{
m_cycles -= t.m_cycles;
}
std::string ToString() const
{
ENSURE(m_cycles >= 0);
return StringForCycles(m_cycles);
}
double ToSeconds() const
{
return (double)m_cycles / os_cpu_ClockFrequency();
}
private:
Cycles m_cycles;
};
#else
class TimerUnit
{
public:
void SetToZero()
{
m_seconds = 0.0;
}
void SetFromTimer()
{
m_seconds = timer_Time();
}
void AddDifference(TimerUnit t0, TimerUnit t1)
{
m_seconds += t1.m_seconds - t0.m_seconds;
}
void AddDifferenceAtomic(TimerUnit t0, TimerUnit t1)
{
retry:
i64 oldRepresentation;
memcpy(&oldRepresentation, &m_seconds, sizeof(oldRepresentation));
const double seconds = m_seconds + t1.m_seconds - t0.m_seconds;
i64 newRepresentation;
memcpy(&newRepresentation, &seconds, sizeof(newRepresentation));
if(!cpu_CAS64((volatile i64*)&m_seconds, oldRepresentation, newRepresentation))
goto retry;
}
void Subtract(TimerUnit t)
{
m_seconds -= t.m_seconds;
}
std::string ToString() const
{
ENSURE(m_seconds >= 0.0);
return StringForSeconds(m_seconds);
}
double ToSeconds() const
{
return m_seconds;
}
private:
double m_seconds;
};
#endif
// opaque - do not access its fields!
// note: must be defined here because clients instantiate them;
// fields cannot be made private due to POD requirement.
struct TimerClient
{
TimerUnit sum; // total bill
// only store a pointer for efficiency.
const wchar_t* description;
TimerClient* next;
// how often the timer was billed (helps measure relative
// performance of something that is done indeterminately often).
intptr_t num_calls;
};
/**
* make the given TimerClient (usually instantiated as static data)
* ready for use. returns its address for TIMER_ADD_CLIENT's convenience.
* this client's total (which is increased by a BillingPolicy) will be
* displayed by timer_DisplayClientTotals.
* notes:
* - may be called at any time;
* - always succeeds (there's no fixed limit);
* - free() is not needed nor possible.
* - description must remain valid until exit; a string literal is safest.
**/
TimerClient* timer_AddClient(TimerClient* tc, const wchar_t* description);
/**
* "allocate" a new TimerClient that will keep track of the total time
* billed to it, along with a description string. These are displayed when
* timer_DisplayClientTotals is called.
* Invoke this at file or function scope; a (static) TimerClient pointer of
* name \<id\> will be defined, which should be passed to TIMER_ACCRUE.
**/
#define TIMER_ADD_CLIENT(id)\
static TimerClient UID__;\
static TimerClient* id = timer_AddClient(&UID__, WIDEN(#id))
/**
* bill the difference between t0 and t1 to the client's total.
**/
struct BillingPolicy_Default
{
void operator()(TimerClient* tc, TimerUnit t0, TimerUnit t1) const
{
tc->sum.AddDifference(t0, t1);
tc->num_calls++;
}
};
/**
* thread-safe (not used by default due to its higher overhead)
* note: we can't just use thread-local variables to avoid
* synchronization overhead because we don't have control over all
* threads (for accumulating their separate timer copies).
**/
struct BillingPolicy_Atomic
{
void operator()(TimerClient* tc, TimerUnit t0, TimerUnit t1) const
{
tc->sum.AddDifferenceAtomic(t0, t1);
cpu_AtomicAdd(&tc->num_calls, +1);
}
};
/**
* display all clients' totals; does not reset them.
* typically called at exit.
**/
void timer_DisplayClientTotals();
/// used by TIMER_ACCRUE
template<class BillingPolicy = BillingPolicy_Default>
class ScopeTimerAccrue
{
NONCOPYABLE(ScopeTimerAccrue);
public:
ScopeTimerAccrue(TimerClient* tc)
: m_tc(tc)
{
m_t0.SetFromTimer();
}
~ScopeTimerAccrue()
{
TimerUnit t1;
t1.SetFromTimer();
BillingPolicy()(m_tc, m_t0, t1);
}
private:
TimerUnit m_t0;
TimerClient* m_tc;
};
/**
* Measure the time taken to execute code up until end of the current scope;
* bill it to the given TimerClient object. Can safely be nested.
* Useful for measuring total time spent in a function or basic block over the
* entire program.
* `client' is an identifier registered via TIMER_ADD_CLIENT.
*
* Example usage:
* TIMER_ADD_CLIENT(client);
*
* void func()
* {
* TIMER_ACCRUE(client);
* // code to be measured
* }
*
* [later or at exit]
* timer_DisplayClientTotals();
**/
#define TIMER_ACCRUE(client) ScopeTimerAccrue<> UID__(client)
#define TIMER_ACCRUE_ATOMIC(client) ScopeTimerAccrue<BillingPolicy_Atomic> UID__(client)
#endif // #ifndef INCLUDED_TIMER