0ad/source/i18n/TSComponent.h
Ykkrosh c9fa7f13d9 Add GPL header
This was SVN commit r6830.
2009-04-18 17:00:33 +00:00

95 lines
2.3 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
Stores sections of a translated string: constant strings, simple variables,
and JS function calls, allowing conversion to strings.
*/
#ifndef INCLUDED_I18N_TSCOMPONENT
#define INCLUDED_I18N_TSCOMPONENT
#include "StrImmutable.h"
#include "BufferVariable.h"
#include "ScriptInterface.h"
#include <algorithm>
#include <vector>
namespace I18n
{
class CLocale;
class TSComponent
{
public:
virtual const StrImW ToString(CLocale* locale, std::vector<BufferVariable*>& vars) const = 0;
virtual ~TSComponent() {}
};
class TSComponentString : public TSComponent
{
NONCOPYABLE(TSComponentString);
public:
TSComponentString(const wchar_t* s) : String(s) {}
const StrImW ToString(CLocale* locale, std::vector<BufferVariable*>& vars) const;
private:
const StrImW String;
};
class TSComponentVariable : public TSComponent
{
NONCOPYABLE(TSComponentVariable);
public:
TSComponentVariable(unsigned char id) : ID(id) {}
const StrImW ToString(CLocale* locale, std::vector<BufferVariable*>& vars) const;
private:
unsigned char ID;
};
class TSComponentFunction : public TSComponent
{
NONCOPYABLE(TSComponentFunction);
public:
TSComponentFunction(const char* name) : Name(name) {}
~TSComponentFunction();
const StrImW ToString(CLocale* locale, std::vector<BufferVariable*>& vars) const;
// AddParam is called when loading the function, building up the
// internal list of parameters (strings / ints / variables)
void AddParam(ScriptValue* p);
private:
const std::string Name;
std::vector<ScriptValue*> Params;
};
}
#endif // INCLUDED_I18N_TSCOMPONENT