.. |
tests
|
Optimised pathfinder, particularly to avoid slow MSVC debug STL.
|
2010-02-08 22:05:05 +00:00 |
CCmpCommandQueue.cpp
|
# Rewrite of the game's simulation system
|
2010-01-09 19:20:14 +00:00 |
CCmpFootprint.cpp
|
Make CParamNode not return NULL pointers, based on patch from Puel
|
2010-02-02 23:01:17 +00:00 |
CCmpMotionBall.cpp
|
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
|
2010-01-22 20:03:14 +00:00 |
CCmpObstruction.cpp
|
# Initial pathfinder integration in new simulation system
|
2010-01-29 21:13:18 +00:00 |
CCmpOwnership.cpp
|
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
|
2010-01-22 20:03:14 +00:00 |
CCmpPathfinder.cpp
|
Optimised pathfinder, particularly to avoid slow MSVC debug STL.
|
2010-02-08 22:05:05 +00:00 |
CCmpPosition.cpp
|
Make CParamNode not return NULL pointers, based on patch from Puel
|
2010-02-02 23:01:17 +00:00 |
CCmpSelectable.cpp
|
# Initial pathfinder integration in new simulation system
|
2010-01-29 21:13:18 +00:00 |
CCmpTemplateManager.cpp
|
Make CParamNode not return NULL pointers, based on patch from Puel
|
2010-02-02 23:01:17 +00:00 |
CCmpTerrain.cpp
|
# Rewrite of the game's simulation system
|
2010-01-09 19:20:14 +00:00 |
CCmpTest.cpp
|
Make CParamNode not return NULL pointers, based on patch from Puel
|
2010-02-02 23:01:17 +00:00 |
CCmpUnitMotion.cpp
|
# Basic animation support in new simulation system.
|
2010-02-07 20:06:16 +00:00 |
CCmpVisualActor.cpp
|
Optimised pathfinder, particularly to avoid slow MSVC debug STL.
|
2010-02-08 22:05:05 +00:00 |
ICmpCommandQueue.cpp
|
# Rewrite of the game's simulation system
|
2010-01-09 19:20:14 +00:00 |
ICmpCommandQueue.h
|
# Rewrite of the game's simulation system
|
2010-01-09 19:20:14 +00:00 |
ICmpFootprint.cpp
|
# Initial pathfinder integration in new simulation system
|
2010-01-29 21:13:18 +00:00 |
ICmpFootprint.h
|
# Initial pathfinder integration in new simulation system
|
2010-01-29 21:13:18 +00:00 |
ICmpGuiInterface.cpp
|
Expose entity template data to GUI
|
2010-01-25 23:43:58 +00:00 |
ICmpGuiInterface.h
|
Expose entity template data to GUI
|
2010-01-25 23:43:58 +00:00 |
ICmpMotion.cpp
|
# Rewrite of the game's simulation system
|
2010-01-09 19:20:14 +00:00 |
ICmpMotion.h
|
# Rewrite of the game's simulation system
|
2010-01-09 19:20:14 +00:00 |
ICmpObstruction.cpp
|
# Initial pathfinder integration in new simulation system
|
2010-01-29 21:13:18 +00:00 |
ICmpObstruction.h
|
# Initial pathfinder integration in new simulation system
|
2010-01-29 21:13:18 +00:00 |
ICmpOwnership.cpp
|
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
|
2010-01-22 20:03:14 +00:00 |
ICmpOwnership.h
|
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
|
2010-01-22 20:03:14 +00:00 |
ICmpPathfinder.cpp
|
# Initial pathfinder integration in new simulation system
|
2010-01-29 21:13:18 +00:00 |
ICmpPathfinder.h
|
Min/max range support in pathfinder
|
2010-02-06 20:58:48 +00:00 |
ICmpPlayer.cpp
|
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
|
2010-01-22 20:03:14 +00:00 |
ICmpPlayer.h
|
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
|
2010-01-22 20:03:14 +00:00 |
ICmpPlayerManager.cpp
|
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
|
2010-01-22 20:03:14 +00:00 |
ICmpPlayerManager.h
|
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
|
2010-01-22 20:03:14 +00:00 |
ICmpPosition.cpp
|
# Rewrite of the game's simulation system
|
2010-01-09 19:20:14 +00:00 |
ICmpPosition.h
|
# Initial pathfinder integration in new simulation system
|
2010-01-29 21:13:18 +00:00 |
ICmpSelectable.cpp
|
# Rewrite of the game's simulation system
|
2010-01-09 19:20:14 +00:00 |
ICmpSelectable.h
|
# Rewrite of the game's simulation system
|
2010-01-09 19:20:14 +00:00 |
ICmpTemplateManager.cpp
|
Expose entity template data to GUI
|
2010-01-25 23:43:58 +00:00 |
ICmpTemplateManager.h
|
Make CParamNode not return NULL pointers, based on patch from Puel
|
2010-02-02 23:01:17 +00:00 |
ICmpTerrain.cpp
|
# Rewrite of the game's simulation system
|
2010-01-09 19:20:14 +00:00 |
ICmpTerrain.h
|
# Rewrite of the game's simulation system
|
2010-01-09 19:20:14 +00:00 |
ICmpTest.cpp
|
# Rewrite of the game's simulation system
|
2010-01-09 19:20:14 +00:00 |
ICmpTest.h
|
# Rewrite of the game's simulation system
|
2010-01-09 19:20:14 +00:00 |
ICmpUnitMotion.cpp
|
# Basic animation support in new simulation system.
|
2010-02-07 20:06:16 +00:00 |
ICmpUnitMotion.h
|
# Basic animation support in new simulation system.
|
2010-02-07 20:06:16 +00:00 |
ICmpUnknownScript.cpp
|
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
|
2010-01-22 20:03:14 +00:00 |
ICmpUnknownScript.h
|
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
|
2010-01-22 20:03:14 +00:00 |
ICmpVisual.cpp
|
# Basic animation support in new simulation system.
|
2010-02-07 20:06:16 +00:00 |
ICmpVisual.h
|
# Basic animation support in new simulation system.
|
2010-02-07 20:06:16 +00:00 |