0ad/source/tools/atlas/AtlasUI/CustomControls/SnapSplitterWindow/SnapSplitterWindow.cpp
Ykkrosh 7bfe647366 Atlas: Initial terrain-selection panel.
TextureManager: Skip *.jbf too.

This was SVN commit r3085.
2005-11-03 03:49:57 +00:00

52 lines
1.4 KiB
C++

#include "stdafx.h"
#include "SnapSplitterWindow.h"
BEGIN_EVENT_TABLE(SnapSplitterWindow, wxSplitterWindow)
EVT_SPLITTER_SASH_POS_CHANGING(wxID_ANY, SnapSplitterWindow::OnSashPosChanging)
END_EVENT_TABLE()
SnapSplitterWindow::SnapSplitterWindow(wxWindow* parent, long style)
: wxSplitterWindow(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize,
style | wxSP_LIVE_UPDATE),
m_SnapTolerance(16)
{
// Set min size, to disable unsplitting
SetMinimumPaneSize(32);
}
void SnapSplitterWindow::SetDefaultSashPosition(int sashPosition)
{
m_DefaultSashPosition = sashPosition;
// Set gravity so that the unspecified-size window is resized
if (sashPosition < 0)
SetSashGravity(1.0);
else if (sashPosition == 0)
SetSashGravity(0.5);
else
SetSashGravity(0.0);
}
bool SnapSplitterWindow::SplitVertically(wxWindow *window1, wxWindow *window2)
{
return wxSplitterWindow::SplitVertically(window1, window2, m_DefaultSashPosition);
}
bool SnapSplitterWindow::SplitHorizontally(wxWindow *window1, wxWindow *window2)
{
return wxSplitterWindow::SplitHorizontally(window1, window2, m_DefaultSashPosition);
}
void SnapSplitterWindow::OnSashPosChanging(wxSplitterEvent& evt)
{
int defaultPos = ConvertSashPosition(m_DefaultSashPosition);
if (evt.GetSashPosition() >= defaultPos-m_SnapTolerance &&
evt.GetSashPosition() <= defaultPos+m_SnapTolerance)
{
evt.SetSashPosition(defaultPos);
}
}