0ad/source/ps/Overlay.cpp
janwas c7a84e84be added precompiled.h everywhere
This was SVN commit r392.
2004-06-03 18:38:14 +00:00

416 lines
6.2 KiB
C++
Executable File

/*
COverlay
by Rich Cross
rich@0ad.wildfiregames.com
*/
#include "precompiled.h"
#include "Overlay.h"
COverlay::COverlay()
: m_Rect(CRect(0,0,0,0)), m_Z(0), m_Color(CColor(0,0,0,0)), m_Texture(""), m_HasBorder(false), m_BorderColor(CColor(0,0,0,0))
{
}
COverlay::COverlay(const CRect& rect,int z,const CColor& color,const char* texturename,
bool hasBorder,const CColor& bordercolor)
: m_Rect(rect), m_Z(z), m_Color(color), m_Texture(texturename), m_HasBorder(hasBorder), m_BorderColor(bordercolor)
{
}
COverlay::~COverlay()
{
}
/*************************************************************************/
CRect::CRect() :
left(0), top(0), right(0), bottom(0)
{
}
CRect::CRect(const CPos &pos) :
left(pos.x), top(pos.y), right(pos.x), bottom(pos.y)
{
}
CRect::CRect(const CSize &size) :
left(0), top(0), right(size.cx), bottom(size.cy)
{
}
CRect::CRect(const CPos &upperleft, const CPos &bottomright) :
left(upperleft.x), top(upperleft.y), right(bottomright.x), bottom(bottomright.y)
{
}
CRect::CRect(const CPos &pos, const CSize &size) :
left(pos.x), top(pos.y), right(pos.x+size.cx), bottom(pos.y+size.cy)
{
}
CRect::CRect(const int32_t &_l, const int32_t &_t, const int32_t &_r, const int32_t &_b) :
left(_l), top(_t), right(_r), bottom(_b)
{
}
// =
void CRect::operator = (const CRect& a)
{
left = a.left;
top = a.top;
right = a.right;
bottom = a.bottom;
}
// ==
bool CRect::operator ==(const CRect &a) const
{
return (left==a.left &&
top==a.top &&
right==a.right &&
bottom==a.bottom);
}
// !=
bool CRect::operator != (const CRect& a) const
{
return !(*this==a);
}
// - (the unary operator)
CRect CRect::operator - (void) const
{
return CRect(-left, -top, -right, -bottom);
}
// + (the unary operator)
CRect CRect::operator + (void) const
{
return *this;
}
// +
CRect CRect::operator + (const CRect& a) const
{
return CRect(left+a.left, top+a.top, right+a.right, bottom+a.bottom);
}
// +
CRect CRect::operator + (const CPos& a) const
{
return CRect(left+a.x, top+a.y, right+a.x, bottom+a.y);
}
// +
CRect CRect::operator + (const CSize& a) const
{
return CRect(left+a.cx, top+a.cy, right+a.cx, bottom+a.cy);
}
// -
CRect CRect::operator - (const CRect& a) const
{
return CRect(left-a.left, top-a.top, right-a.right, bottom-a.bottom);
}
// -
CRect CRect::operator - (const CPos& a) const
{
return CRect(left-a.x, top-a.y, right-a.x, bottom-a.y);
}
// -
CRect CRect::operator - (const CSize& a) const
{
return CRect(left-a.cx, top-a.cy, right-a.cx, bottom-a.cy);
}
// +=
void CRect::operator +=(const CRect& a)
{
left += a.left;
top += a.top;
right += a.right;
bottom += a.bottom;
}
// +=
void CRect::operator +=(const CPos& a)
{
left += a.x;
top += a.y;
right += a.x;
bottom += a.y;
}
// +=
void CRect::operator +=(const CSize& a)
{
left += a.cx;
top += a.cy;
right += a.cx;
bottom += a.cy;
}
// -=
void CRect::operator -=(const CRect& a)
{
left -= a.left;
top -= a.top;
right -= a.right;
bottom -= a.bottom;
}
// -=
void CRect::operator -=(const CPos& a)
{
left -= a.x;
top -= a.y;
right -= a.x;
bottom -= a.y;
}
// -=
void CRect::operator -=(const CSize& a)
{
left -= a.cx;
top -= a.cy;
right -= a.cx;
bottom -= a.cy;
}
int32_t CRect::GetWidth() const
{
return right-left;
}
int32_t CRect::GetHeight() const
{
return bottom-top;
}
CSize CRect::GetSize() const
{
return CSize(right-left, bottom-top);
}
CPos CRect::TopLeft() const
{
return CPos(left, top);
}
CPos CRect::BottomRight() const
{
return CPos(right, right);
}
CPos CRect::CenterPoint() const
{
return CPos((left+right)/2, (top+bottom)/2);
}
bool CRect::PointInside(const CPos &point) const
{
return (point.x >= left &&
point.x <= right &&
point.y >= top &&
point.y <= bottom);
}
/*************************************************************************/
CPos::CPos() : x(0), y(0)
{
}
CPos::CPos(const int32_t &_x, const int32_t &_y) : x(_x), y(_y)
{
}
// =
void CPos::operator = (const CPos& a)
{
x = a.x;
y = a.y;
}
// ==
bool CPos::operator ==(const CPos &a) const
{
return (x==a.x && y==a.y);
}
// !=
bool CPos::operator != (const CPos& a) const
{
return !(*this==a);
}
// - (the unary operator)
CPos CPos::operator - (void) const
{
return CPos(-x, -y);
}
// + (the unary operator)
CPos CPos::operator + (void) const
{
return *this;
}
// +
CPos CPos::operator + (const CPos& a) const
{
return CPos(x+a.x, y+a.y);
}
// +
CPos CPos::operator + (const CSize& a) const
{
return CPos(x+a.cx, y+a.cy);
}
// -
CPos CPos::operator - (const CPos& a) const
{
return CPos(x-a.x, y-a.y);
}
// -
CPos CPos::operator - (const CSize& a) const
{
return CPos(x-a.cx, y-a.cy);
}
// +=
void CPos::operator +=(const CPos& a)
{
x += a.x;
y += a.y;
}
// +=
void CPos::operator +=(const CSize& a)
{
x += a.cx;
y += a.cy;
}
// -=
void CPos::operator -=(const CPos& a)
{
x -= a.x;
y -= a.y;
}
// -=
void CPos::operator -=(const CSize& a)
{
x -= a.cx;
y -= a.cy;
}
/*************************************************************************/
CSize::CSize() : cx(0), cy(0)
{
}
CSize::CSize(const CRect &rect) : cx(rect.GetWidth()), cy(rect.GetHeight())
{
}
CSize::CSize(const CPos &pos) : cx(pos.x), cy(pos.y)
{
}
CSize::CSize(const int32_t &_cx, const int32_t &_cy) : cx(_cx), cy(_cy)
{
}
// =
void CSize::operator = (const CSize& a)
{
cx = a.cx;
cy = a.cy;
}
// ==
bool CSize::operator ==(const CSize &a) const
{
return (cx==a.cx && cy==a.cy);
}
// !=
bool CSize::operator != (const CSize& a) const
{
return !(*this==a);
}
// - (the unary operator)
CSize CSize::operator - (void) const
{
return CSize(-cx, -cy);
}
// + (the unary operator)
CSize CSize::operator + (void) const
{
return *this;
}
// +
CSize CSize::operator + (const CSize& a) const
{
return CSize(cx+a.cx, cy+a.cy);
}
// -
CSize CSize::operator - (const CSize& a) const
{
return CSize(cx-a.cx, cy-a.cy);
}
// /
CSize CSize::operator / (const int& a) const
{
return CSize(cx/a, cy/a);
}
// *
CSize CSize::operator * (const int& a) const
{
return CSize(cx*a, cy*a);
}
// +=
void CSize::operator +=(const CSize& a)
{
cx += a.cx;
cy += a.cy;
}
// -=
void CSize::operator -=(const CSize& a)
{
cx -= a.cx;
cy -= a.cy;
}
// /=
void CSize::operator /=(const int& a)
{
cx /= a;
cy /= a;
}
// *=
void CSize::operator *=(const int& a)
{
cx *= a;
cy *= a;
}