0ad/source/simulation2/helpers
2012-01-12 12:51:10 +00:00
..
Geometry.cpp # Optimise spatial queries. 2010-09-19 18:08:56 +00:00
Geometry.h Rendering marker lines between buildings and rally points 2011-12-10 07:07:04 +00:00
Grid.h Fix -Wconversion warnings in simulation code. 2011-08-16 11:18:32 +00:00
Player.h warning fixes: mostly size_t vs. specialized API type and other type conversion. 2010-09-05 09:38:30 +00:00
Position.h Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts. 2012-01-12 12:51:10 +00:00
PriorityQueue.h # New dynamic territories design 2011-07-24 11:42:35 +00:00
Render.cpp Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts. 2012-01-12 12:51:10 +00:00
Render.h Rendering marker lines between buildings and rally points 2011-12-10 07:07:04 +00:00
Selection.cpp Better selection boxes. Closes #914, #295, #810. 2011-11-25 06:36:13 +00:00
Selection.h Adjusts unit selection behavior to account for ranks. Triple-click now selects units regardless of their rank. 2011-05-05 01:27:49 +00:00
SimulationCommand.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
Spatial.h Fix bug in incremental LOS computation 2011-10-28 13:15:33 +00:00