0ad/source/lib/file/vfs/vfs_util.h
janwas 34186dd017 refactor file interface. requires workspace update
- separate file_system_util into vfs functions (-> vfs/vfs_util) and
file_system (avoids ugly fs_util namespace prefix)
- get rid of non-portable O_BINARY_NP etc. flags
- use standard O_WRONLY etc. flags instead of LIO_WRITE; but avoid the
need for specifying O_CREAT|O_TRUNC
- only open files for aio when O_DIRECT is specified (which 0ad does
not) - avoids wasting time and security issues
- return file descriptor directly instead of via output param
- waio: safer FCB mechanism that avoids mixing descriptors between lowio
and aio

This was SVN commit r9550.
2011-05-25 10:39:13 +00:00

89 lines
3.1 KiB
C++

/* Copyright (c) 2010 Wildfire Games
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* helper functions for directory access
*/
#ifndef INCLUDED_VFS_UTIL
#define INCLUDED_VFS_UTIL
#include "lib/os_path.h"
#include "lib/file/vfs/vfs.h"
namespace vfs {
extern Status GetPathnames(const PIVFS& fs, const VfsPath& path, const wchar_t* filter, VfsPaths& pathnames);
/**
* called for files in a directory.
*
* @param pathname full pathname (since FileInfo only gives the name).
* @param fileInfo file information
* @param cbData user-specified context
* @return INFO::CONTINUE on success; any other value will immediately
* be returned to the caller (no more calls will be forthcoming).
*
* CAVEAT: pathname and fileInfo are only valid until the function
* returns!
**/
typedef Status (*FileCallback)(const VfsPath& pathname, const FileInfo& fileInfo, const uintptr_t cbData);
enum DirFlags
{
DIR_RECURSIVE = 1
};
/**
* call back for each file in a directory tree
*
* @param fs
* @param path
* @param cb See DirCallback
* @param cbData
* @param pattern that file names must match. '*' and '&' wildcards
* are allowed. 0 matches everything.
* @param flags @ref DirFlags
* @return Status
**/
extern Status ForEachFile(const PIVFS& fs, const VfsPath& path, FileCallback cb, uintptr_t cbData, const wchar_t* pattern = 0, size_t flags = 0);
/**
* Determine the next available pathname with a given format.
* This is useful when creating new files without overwriting the previous
* ones (screenshots are a good example).
*
* @param fs
* @param pathnameFormat Format string for the pathname; must contain one
* format specifier for an integer.
* Example: "screenshots/screenshot%04d.png"
* @param nextNumber in: the first number to try; out: the next number.
* If 0, numbers corresponding to existing files are skipped.
* @param nextPathname receives the output.
**/
extern void NextNumberedFilename(const PIVFS& fs, const VfsPath& pathnameFormat, size_t& nextNumber, VfsPath& nextPathname);
} // namespace vfs
#endif // #ifndef INCLUDED_VFS_UTIL