..
tests
refactor path interface:
2011-03-23 13:36:20 +00:00
CCmpAIManager.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
CCmpCommandQueue.cpp
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
2011-01-16 14:08:38 +00:00
CCmpDecay.cpp
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
2011-01-16 14:08:38 +00:00
CCmpFootprint.cpp
# Support AI construction of buildings.
2011-02-10 16:06:28 +00:00
CCmpMinimap.cpp
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
2011-01-16 14:08:38 +00:00
CCmpMotionBall.cpp
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
2011-01-16 14:08:38 +00:00
CCmpObstruction.cpp
Block new buildings being placed on top of existing not-yet-started foundations. Fixes #740 .
2011-02-24 21:49:24 +00:00
CCmpObstructionManager.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
CCmpOverlayRenderer.cpp
Use path types and conversions more consistently.
2011-03-21 22:59:00 +00:00
CCmpOwnership.cpp
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
2011-01-16 14:08:38 +00:00
CCmpPathfinder_Common.h
Optimise tile-based pathfinder, particularly for large maps.
2011-02-28 00:35:53 +00:00
CCmpPathfinder_Tile.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
CCmpPathfinder_Vertex.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
CCmpPathfinder.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
CCmpPosition.cpp
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
2011-01-16 14:08:38 +00:00
CCmpProjectileManager.cpp
Deallocate expired projectiles properly
2011-04-08 00:11:27 +00:00
CCmpRangeManager.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
CCmpSelectable.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
CCmpSoundManager.cpp
Fix badly-named variable
2011-04-20 00:02:59 +00:00
CCmpTemplateManager.cpp
Avoid hardcoding the actor entity template details.
2011-04-06 21:01:00 +00:00
CCmpTerrain.cpp
Fix decals and LOS texture in Actor Viewer, by slightly reducing use of globals.
2011-04-05 20:32:03 +00:00
CCmpTest.cpp
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
2011-01-16 14:08:38 +00:00
CCmpUnitMotion.cpp
Make non-combat units flee when under melee attack, and not attack enemies automatically.
2011-03-04 14:36:41 +00:00
CCmpVision.cpp
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
2011-01-16 14:08:38 +00:00
CCmpVisualActor.cpp
# Minor particle system fixes.
2011-04-29 12:26:31 +00:00
CCmpWaterManager.cpp
# Add solid black sides to the map, to hide underwater terrain.
2011-02-03 14:36:54 +00:00
ICmpAIInterface.cpp
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
ICmpAIInterface.h
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
ICmpAIManager.cpp
refactor path interface:
2011-03-23 13:36:20 +00:00
ICmpAIManager.h
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
ICmpCommandQueue.cpp
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
ICmpCommandQueue.h
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
ICmpDecay.cpp
# Add corpse decay and building collapse.
2010-08-01 17:38:01 +00:00
ICmpDecay.h
# Add corpse decay and building collapse.
2010-08-01 17:38:01 +00:00
ICmpFootprint.cpp
Support new SpiderMonkey API.
2010-11-16 23:00:52 +00:00
ICmpFootprint.h
Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
2010-05-01 09:48:39 +00:00
ICmpGuiInterface.cpp
# towards locale-independent pathnames on Linux
2011-03-21 17:53:13 +00:00
ICmpGuiInterface.h
# towards locale-independent pathnames on Linux
2011-03-21 17:53:13 +00:00
ICmpMinimap.cpp
# Display units on the minimap
2010-04-23 18:36:48 +00:00
ICmpMinimap.h
# Add fog-of-war.
2010-09-23 12:13:13 +00:00
ICmpMotion.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpMotion.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpObstruction.cpp
Block new buildings being placed on top of existing not-yet-started foundations. Fixes #740 .
2011-02-24 21:49:24 +00:00
ICmpObstruction.h
Block new buildings being placed on top of existing not-yet-started foundations. Fixes #740 .
2011-02-24 21:49:24 +00:00
ICmpObstructionManager.cpp
Stop units walking outside the edges of circular maps.
2010-10-30 18:25:34 +00:00
ICmpObstructionManager.h
# Support AI construction of buildings.
2011-02-10 16:06:28 +00:00
ICmpOverlayRenderer.cpp
refactor path interface:
2011-03-23 13:36:20 +00:00
ICmpOverlayRenderer.h
Use path types and conversions more consistently.
2011-03-21 22:59:00 +00:00
ICmpOwnership.cpp
warning fixes: mostly size_t vs. specialized API type and other type conversion.
2010-09-05 09:38:30 +00:00
ICmpOwnership.h
warning fixes: mostly size_t vs. specialized API type and other type conversion.
2010-09-05 09:38:30 +00:00
ICmpPathfinder.cpp
Add obstruction debug mode, with GUI toggle.
2010-03-20 19:18:01 +00:00
ICmpPathfinder.h
Fix non-PCH build error
2011-02-19 00:46:14 +00:00
ICmpPlayer.cpp
# Refactored the networking code, and redesigned the game setup screen.
2010-06-30 21:41:04 +00:00
ICmpPlayer.h
# Refactored the networking code, and redesigned the game setup screen.
2010-06-30 21:41:04 +00:00
ICmpPlayerManager.cpp
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
ICmpPlayerManager.h
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
ICmpPosition.cpp
Add AI script code to provide a cleaner API around the engine interface.
2011-01-15 23:35:20 +00:00
ICmpPosition.h
# Initial support for formation movement.
2010-09-03 09:55:14 +00:00
ICmpProjectileManager.cpp
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
ICmpProjectileManager.h
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
ICmpRangeManager.cpp
Map exploration counter for summary screen
2010-11-21 19:42:26 +00:00
ICmpRangeManager.h
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
ICmpSelectable.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpSelectable.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpSoundManager.cpp
# Initial audio integration with new simulation system.
2010-04-04 21:24:39 +00:00
ICmpSoundManager.h
# Initial audio integration with new simulation system.
2010-04-04 21:24:39 +00:00
ICmpTemplateManager.cpp
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
ICmpTemplateManager.h
Disable XML validation when loading templates for AI, to save startup time
2011-02-20 20:45:39 +00:00
ICmpTerrain.cpp
# Support floating units in new simulation system.
2010-05-27 23:23:53 +00:00
ICmpTerrain.h
Fix decals and LOS texture in Actor Viewer, by slightly reducing use of globals.
2011-04-05 20:32:03 +00:00
ICmpTest.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpTest.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpUnitMotion.cpp
Update UnitMotion logic, to partially simplify it.
2010-11-30 12:31:54 +00:00
ICmpUnitMotion.h
Make non-combat units flee when under melee attack, and not attack enemies automatically.
2011-03-04 14:36:41 +00:00
ICmpUnknownScript.cpp
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ICmpUnknownScript.h
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ICmpVision.cpp
Fix highlighting of obstructed building placement previews.
2010-10-04 17:34:33 +00:00
ICmpVision.h
Fix highlighting of obstructed building placement previews.
2010-10-04 17:34:33 +00:00
ICmpVisual.cpp
Add dust particles on under-construction buildings, varying based on number of active builders.
2011-04-06 00:11:40 +00:00
ICmpVisual.h
Add dust particles on under-construction buildings, varying based on number of active builders.
2011-04-06 00:11:40 +00:00
ICmpWaterManager.cpp
# Support floating units in new simulation system.
2010-05-27 23:23:53 +00:00
ICmpWaterManager.h
# Support floating units in new simulation system.
2010-05-27 23:23:53 +00:00