0ad/source/maths
2022-01-30 12:57:08 +00:00
..
tests Add tests for fixed::FromFraction 2022-01-30 12:57:08 +00:00
BoundingBoxAligned.cpp Fixes a bounding box projection to an incorrect camera causes the red water bug. 2021-05-15 13:33:36 +00:00
BoundingBoxAligned.h Fixes a bounding box projection to an incorrect camera causes the red water bug. 2021-05-15 13:33:36 +00:00
BoundingBoxOriented.cpp Cleanups BoundingBoxAxisAligned and fixes coding styles a bit. 2019-06-12 20:23:14 +00:00
BoundingBoxOriented.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
BoundingSphere.cpp Refactor CBoundingSphere and add tests 2019-03-25 21:17:43 +00:00
BoundingSphere.h Fixes a misprint that was introduced in cb83d494e0. 2019-04-25 18:59:41 +00:00
Brush.cpp Removes low-level GL calls from graphics and geometrics primitives and adds DebugRenderer. 2021-04-15 18:07:01 +00:00
Brush.h Removes low-level GL calls from graphics and geometrics primitives and adds DebugRenderer. 2021-04-15 18:07:01 +00:00
Ease.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
Fixed.cpp Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
Fixed.h UnitMotion pushing improvements 2022-01-24 15:36:13 +00:00
FixedVector2D.h Avoid overflow in UnitMotion. 2020-11-09 13:25:50 +00:00
FixedVector3D.h Implement a FixedVector2D::CompareLengthSquared function to provide a more performant alternative to CompareLength. 2020-02-09 21:00:43 +00:00
Frustum.cpp Moves Frustum from graphics to maths to more related geometric primitives like bounding ones. 2021-03-29 17:28:13 +00:00
Frustum.h Moves Frustum from graphics to maths to more related geometric primitives like bounding ones. 2021-03-29 17:28:13 +00:00
MathUtil.h Slightly improves minimap flares, makes animation more smooth via alpha fade in/out. 2021-11-16 16:58:32 +00:00
Matrix3D.cpp Cleanup Camera code for projections. 2019-01-05 22:40:56 +00:00
Matrix3D.h Removes mentions of legacy and unused GL calls, unifies AsFloatArray. 2021-10-11 12:39:01 +00:00
MD5.cpp split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
MD5.h Force some byte-order functions to be inline. 2010-05-25 18:47:11 +00:00
Noise.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
Noise.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
NUSpline.cpp Insert cinematic path nodes after the currently selected node instead of before (so paths are not created in the opposite of the expected order). 2017-07-01 15:49:59 +00:00
NUSpline.h Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
Plane.cpp Actually remove trailing whitespace for non-header files as well. 2016-11-23 13:02:58 +00:00
Plane.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
Quaternion.cpp Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
Quaternion.h Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
Rect.cpp Moves CRect from ps to maths to related geometric primitives. 2021-03-30 21:14:36 +00:00
Rect.h Moves CRect from ps to maths to related geometric primitives. 2021-03-30 21:14:36 +00:00
Size2D.cpp Removes unused code from Size2D and changes eol-style to native. 2021-03-27 21:11:36 +00:00
Size2D.h Removes unused code from Size2D and changes eol-style to native. 2021-03-27 21:11:36 +00:00
Sqrt.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Sqrt.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Vector2D.cpp Replaces CPos by more a consistent CVector2D, reduces geometry code duplication. 2021-03-28 21:55:13 +00:00
Vector2D.h Replaces CPos by more a consistent CVector2D, reduces geometry code duplication. 2021-03-28 21:55:13 +00:00
Vector3D.cpp Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
Vector3D.h Removes mentions of legacy and unused GL calls, unifies AsFloatArray. 2021-10-11 12:39:01 +00:00
Vector4D.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00