.. |
GameSetup
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- Added pause game functionality.
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2006-01-02 03:07:29 +00:00 |
Network
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Generic orders source commit. Also includes a fix to the animation bug where one frame of "idle" is played at the end of each cycle, and an enhancement to the entity script loading code to only load each script file once, which should save loading time and also allow script files to behave in a more logical way (e.g. no redeclaration errors when you have a constant).
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2005-12-29 08:42:44 +00:00 |
scripting
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- fix w4 warnings
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2005-08-09 15:55:44 +00:00 |
XML
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Terrain, Interact, LOSManager, Atlas, etc: Fixed some off-by-one and off-by-FLT_EPSILON problems with objects near/off the edge of the map. Also changed some model.GetBounds().GetCentre() into model.GetTransform().GetTranslation() to fix off-by-centre-of-bounds-minus-position problems. Thus, you can no longer make units in Atlas disappear off the edge and never be seen or selected again. Also changed out-of-bounds LOS value to make them visible if they somehow escape anyway. Also fixed out-of-bounds access of terrain heightmap.
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2005-12-09 01:08:08 +00:00 |
CConsole.cpp
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various small fixes; some changes as in previous rev (which was only the files in lib/)
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2005-12-07 03:44:17 +00:00 |
CConsole.h
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minimap: now use GUI event system instead of polling. fixes broken click feature.
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2005-10-20 15:27:39 +00:00 |
CLogger.cpp
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file: add note on pp_set_dir
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2005-12-14 18:32:02 +00:00 |
CLogger.h
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- fix w4 warnings
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2005-08-09 15:55:44 +00:00 |
ConfigDB.cpp
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timer: improved timer_add_client - no longer has fixed-size storage. btw, name will change here - not happy with SUM_TIMER.
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2005-10-16 23:16:08 +00:00 |
ConfigDB.h
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- fix w4 warnings
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2005-08-09 15:55:44 +00:00 |
CStr.cpp
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Profiler: Shift+F11 to save profile data into logs/profile.txt
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2005-12-17 02:33:57 +00:00 |
CStr.h
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Profiler: Shift+F11 to save profile data into logs/profile.txt
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2005-12-17 02:33:57 +00:00 |
CVFSFile.cpp
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- split up lib/res into file, graphics and sound.
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2005-08-12 17:06:53 +00:00 |
CVFSFile.h
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New JavaScript interface for the network client, plus some linux/gcc/misc fixes
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2005-01-17 04:52:02 +00:00 |
Encryption.cpp
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added precompiled.h everywhere
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2004-06-03 18:38:14 +00:00 |
Encryption.h
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s/Prometheus/Pyrogenesis/
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2004-12-05 21:56:09 +00:00 |
Error.h
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s/Prometheus/Pyrogenesis/
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2004-12-05 21:56:09 +00:00 |
Errors.cpp
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Fixed mmap bug, and GUI memory leak.
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2005-07-28 17:39:27 +00:00 |
Errors.h
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Changed PSERROR to inherit from std::exception
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2005-05-24 00:00:40 +00:00 |
FilePacker.cpp
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Fixed ScEd loading/saving
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2005-11-26 23:12:32 +00:00 |
FilePacker.h
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CFilePacker now takes version+magic string in the ctor (allows writing data in one go, so vfs_store can be used).
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2004-12-15 14:26:21 +00:00 |
FileUnpacker.cpp
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Fixed ScEd loading/saving
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2005-11-26 23:12:32 +00:00 |
FileUnpacker.h
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types.h => lib/types.h (avoid name collision)
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2005-02-26 15:13:15 +00:00 |
Font.cpp
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- display_msg and display_error -> debug prefix since in debug header
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2005-12-12 19:19:30 +00:00 |
Font.h
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- display_msg and display_error -> debug prefix since in debug header
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2005-12-12 19:19:30 +00:00 |
Game.cpp
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- Added pause game functionality.
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2006-01-02 03:07:29 +00:00 |
Game.h
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- Added pause game functionality.
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2006-01-02 03:07:29 +00:00 |
GameAttributes.cpp
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Forgot to change a JSFunctionProperty getter function to the new prototype.
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2005-10-24 02:53:50 +00:00 |
GameAttributes.h
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Forgot to change a JSFunctionProperty getter function to the new prototype.
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2005-10-24 02:53:50 +00:00 |
GameRecord.cpp
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- fix w4 warnings
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2005-08-09 15:55:44 +00:00 |
GameRecord.h
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- A lot of small network fixes
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2004-09-21 14:40:43 +00:00 |
Globals.cpp
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replace g_active with more clear g_app_has_focus and g_app_minimized
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2005-10-31 18:36:36 +00:00 |
Globals.h
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replace g_active with more clear g_app_has_focus and g_app_minimized
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2005-10-31 18:36:36 +00:00 |
Hotkey.cpp
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- Added pause game functionality.
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2006-01-02 03:07:29 +00:00 |
Hotkey.h
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- Added pause game functionality.
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2006-01-02 03:07:29 +00:00 |
i18n.cpp
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rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
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2005-06-28 04:06:25 +00:00 |
i18n.h
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Renamed translate() to I18n::translate(), to minimise conflicts
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2005-05-22 22:58:27 +00:00 |
Interact.cpp
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Generic orders source commit. Also includes a fix to the animation bug where one frame of "idle" is played at the end of each cycle, and an enhancement to the entity script loading code to only load each script file once, which should save loading time and also allow script files to behave in a more logical way (e.g. no redeclaration errors when you have a constant).
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2005-12-29 08:42:44 +00:00 |
Interact.h
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Generic orders source commit. Also includes a fix to the animation bug where one frame of "idle" is played at the end of each cycle, and an enhancement to the entity script loading code to only load each script file once, which should save loading time and also allow script files to behave in a more logical way (e.g. no redeclaration errors when you have a constant).
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2005-12-29 08:42:44 +00:00 |
KeyName.cpp
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include SDL or lib/input.h where needed (since lib.h no longer pulls it in)
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2005-01-27 15:31:06 +00:00 |
Loader.cpp
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- display_msg and display_error -> debug prefix since in debug header
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2005-12-12 19:19:30 +00:00 |
Loader.h
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- display_msg and display_error -> debug prefix since in debug header
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2005-12-12 19:19:30 +00:00 |
LoaderThunks.h
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- display_msg and display_error -> debug prefix since in debug header
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2005-12-12 19:19:30 +00:00 |
LogFile.cpp
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added precompiled.h everywhere
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2004-06-03 18:38:14 +00:00 |
LogFile.h
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s/Prometheus/Pyrogenesis/
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2004-12-05 21:56:09 +00:00 |
NPFont.cpp
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added precompiled.h everywhere
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2004-06-03 18:38:14 +00:00 |
NPFont.h
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Lots of gcc -Wall fixes. The common ones:
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2005-10-07 15:24:29 +00:00 |
NPFontManager.cpp
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rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
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2005-06-28 04:06:25 +00:00 |
NPFontManager.h
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Added PASAP entity systems
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2004-05-21 23:46:16 +00:00 |
Overlay.cpp
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Lots of gcc -Wall fixes. The common ones:
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2005-10-07 15:24:29 +00:00 |
Overlay.h
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New terrain properties stuff, gcc compatability and updated unix debugging stuff
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2005-08-07 21:58:36 +00:00 |
OverlayText.cpp
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Lots of gcc -Wall fixes. The common ones:
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2005-10-07 15:24:29 +00:00 |
OverlayText.h
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Fixed #includes.
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2004-05-29 20:50:23 +00:00 |
Parser.cpp
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various small fixes; some changes as in previous rev (which was only the files in lib/)
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2005-12-07 03:44:17 +00:00 |
Parser.h
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Lots of gcc -Wall fixes. The common ones:
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2005-10-07 15:24:29 +00:00 |
Player.cpp
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GameView: revise usage of LOS_VISIBLE - must check bit, not equality
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2005-11-06 00:07:01 +00:00 |
Player.h
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GameView: revise usage of LOS_VISIBLE - must check bit, not equality
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2005-11-06 00:07:01 +00:00 |
Profile.cpp
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- display_msg and display_error -> debug prefix since in debug header
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2005-12-12 19:19:30 +00:00 |
Profile.h
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Refactor ProfileViewer into a singleton that uses AbstractProfileTable as
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2005-11-19 16:15:34 +00:00 |
ProfileViewer.cpp
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Profiler: Shift+F11 to save profile data into logs/profile.txt
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2005-12-17 02:33:57 +00:00 |
ProfileViewer.h
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Profiler: Shift+F11 to save profile data into logs/profile.txt
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2005-12-17 02:33:57 +00:00 |
Pyrogenesis.cpp
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s/Prometheus/Pyrogenesis/
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2004-12-05 21:56:09 +00:00 |
Pyrogenesis.h
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debug_out -> debug_printf; MICROLOG moved to ps/Pyrogenesis.h
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2005-05-11 18:56:30 +00:00 |
Singleton.h
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scripting-interface improvements
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2005-08-09 16:02:15 +00:00 |
Sound.h
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stripped some headers from deprecated prometheus.h => huge rearrange
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2004-06-03 01:43:33 +00:00 |
StringConvert.cpp
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ScriptableComplex.h: ScriptingHost already includes SpiderMonkey.h
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2005-07-20 04:53:58 +00:00 |
StringConvert.h
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Corrected string conversion slightly
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2005-03-22 12:09:11 +00:00 |
ThreadUtil.h
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- fix w4 warnings
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2005-08-09 15:55:44 +00:00 |
UniDoubler.h
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Added CStr and some other things to precompiled.h, to reduce build times.
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2005-06-01 20:12:45 +00:00 |
utf16string.h
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profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump.
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2005-10-30 16:19:20 +00:00 |
Util.cpp
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profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump.
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2005-10-30 16:19:20 +00:00 |
Util.h
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Atlas: Bits of tool-related code.
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2005-10-24 01:53:03 +00:00 |
Vector2D.h
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CVSROOT: doesn't seem particularly useful now
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2005-09-30 00:59:42 +00:00 |
VFSUtil.cpp
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- display_msg and display_error -> debug prefix since in debug header
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2005-12-12 19:19:30 +00:00 |
VFSUtil.h
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- display_msg and display_error -> debug prefix since in debug header
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2005-12-12 19:19:30 +00:00 |
World.cpp
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GameSetup: "-autostart=mapname" command-line parameter, for faster testing.
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2005-10-30 21:30:52 +00:00 |
World.h
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Added initial version of LOS, and updated minimap to show both LOS and water.
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2005-10-09 03:43:03 +00:00 |