..
AlphaMapCalculator.cpp
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
AlphaMapCalculator.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
BlendShapes.h
fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions)
2009-05-03 11:47:38 +00:00
DecalRData.cpp
Apply unit shading colour in shader renderpath.
2011-04-02 12:04:19 +00:00
DecalRData.h
Apply unit shading colour in shader renderpath.
2011-04-02 12:04:19 +00:00
FixedFunctionModelRenderer.cpp
Renderer simplification: Remove now-unused texgen stream.
2011-04-06 22:09:58 +00:00
FixedFunctionModelRenderer.h
Renderer simplification: Remove now-unused texgen stream.
2011-04-06 22:09:58 +00:00
HWLightingModelRenderer.cpp
Renderer simplification: Remove now-unused texgen stream.
2011-04-06 22:09:58 +00:00
HWLightingModelRenderer.h
Renderer simplification: Remove now-unused texgen stream.
2011-04-06 22:09:58 +00:00
InstancingModelRenderer.cpp
Renderer simplification: Remove now-unused texgen stream.
2011-04-06 22:09:58 +00:00
InstancingModelRenderer.h
Renderer simplification: Remove now-unused texgen stream.
2011-04-06 22:09:58 +00:00
ModelRenderer.cpp
Renderer simplification: Remove now-unused texgen stream.
2011-04-06 22:09:58 +00:00
ModelRenderer.h
Renderer simplification: Remove fixed-function shadowing. Remove now-unused diffuse-only model lighting mode.
2011-04-06 22:07:13 +00:00
ModelVertexRenderer.h
Renderer simplification: Remove now-unused texgen stream.
2011-04-06 22:09:58 +00:00
OverlayRenderer.cpp
Clean up some GL state explicitly
2011-04-27 20:12:58 +00:00
OverlayRenderer.h
# Add on-screen health bars
2010-10-02 12:41:29 +00:00
ParticleRenderer.cpp
# Minor particle system fixes.
2011-04-29 12:26:31 +00:00
ParticleRenderer.h
# Minor particle system fixes.
2011-04-29 12:26:31 +00:00
PatchRData.cpp
Use pool allocator to avoid apparently expensive dynamic allocations when rendering terrain.
2011-03-30 21:42:35 +00:00
PatchRData.h
Use pool allocator to avoid apparently expensive dynamic allocations when rendering terrain.
2011-03-30 21:42:35 +00:00
PlayerRenderer.cpp
Renderer simplification: Remove fixed-function shadowing. Remove now-unused diffuse-only model lighting mode.
2011-04-06 22:07:13 +00:00
PlayerRenderer.h
Renderer simplification: Remove fixed-function shadowing. Remove now-unused diffuse-only model lighting mode.
2011-04-06 22:07:13 +00:00
Renderer.cpp
major refactor of file/io and alignment code. requires update-workspaces
2011-04-29 19:10:34 +00:00
Renderer.h
# Minor particle system fixes.
2011-04-29 12:26:31 +00:00
RenderModifiers.cpp
Renderer simplification: Remove now-unused texgen stream.
2011-04-06 22:09:58 +00:00
RenderModifiers.h
Renderer simplification: Remove now-unused texgen stream.
2011-04-06 22:09:58 +00:00
Scene.cpp
# Initial version of new particle system.
2011-04-03 19:15:15 +00:00
Scene.h
Fix decals and LOS texture in Actor Viewer, by slightly reducing use of globals.
2011-04-05 20:32:03 +00:00
ShadowMap.cpp
Renderer simplification: Remove non-FBO shadow mode.
2011-04-06 22:08:51 +00:00
ShadowMap.h
Renderer simplification: Remove old non-depth-texture shadows.
2011-04-06 22:08:07 +00:00
SkyManager.cpp
Build fixes and whatnot
2011-03-23 21:15:22 +00:00
SkyManager.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
TerrainOverlay.cpp
# Explicitly triangulate terrain tiles.
2011-03-13 19:10:38 +00:00
TerrainOverlay.h
# Fix terrain blending logic.
2011-01-29 16:31:48 +00:00
TerrainRenderer.cpp
Renderer simplification: Remove now-unused texgen stream.
2011-04-06 22:09:58 +00:00
TerrainRenderer.h
Renderer simplification: Remove fixed-function shadowing. Remove now-unused diffuse-only model lighting mode.
2011-04-06 22:07:13 +00:00
TransparencyRenderer.cpp
Renderer simplification: Remove now-unused texgen stream.
2011-04-06 22:09:58 +00:00
TransparencyRenderer.h
Renderer simplification: Remove now-unused texgen stream.
2011-04-06 22:09:58 +00:00
VertexArray.cpp
Support storing index data in VBOs.
2011-03-13 18:58:09 +00:00
VertexArray.h
Support storing index data in VBOs.
2011-03-13 18:58:09 +00:00
VertexBuffer.cpp
# Optimise terrain renderer.
2011-03-13 19:06:33 +00:00
VertexBuffer.h
# Optimise terrain renderer.
2011-03-13 19:06:33 +00:00
VertexBufferManager.cpp
Support storing index data in VBOs.
2011-03-13 18:58:09 +00:00
VertexBufferManager.h
Support storing index data in VBOs.
2011-03-13 18:58:09 +00:00
WaterManager.cpp
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
WaterManager.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00