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scripting
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Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
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2006-03-21 20:55:45 +00:00 |
Camera.cpp
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Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
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2006-03-21 20:55:45 +00:00 |
Camera.h
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- Seperate ViewCamera (eye position) and CullCamera (model culling, shadow
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2006-01-22 19:12:30 +00:00 |
CinemaTrack.cpp
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fix warnings (VC7)
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2006-02-19 21:16:54 +00:00 |
CinemaTrack.h
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-CinemaTrack-refined
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2006-01-29 23:25:04 +00:00 |
Color.cpp
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Stab at fixing the VertexArray compile error on VC++.
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2005-10-03 03:41:42 +00:00 |
Color.h
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- Terrain self-shadows (only noticeable with a low angle of sun)
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2006-02-13 14:18:20 +00:00 |
DefaultEmitter.cpp
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This was SVN commit r3524.
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2006-02-17 01:13:04 +00:00 |
DefaultEmitter.h
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Fix Linux build, don't EVER #include <windows.h> again!
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2006-01-21 20:01:17 +00:00 |
Frustum.cpp
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CVSROOT: doesn't seem particularly useful now
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2005-09-30 00:59:42 +00:00 |
Frustum.h
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CVSROOT: doesn't seem particularly useful now
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2005-09-30 00:59:42 +00:00 |
GameView.cpp
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Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
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2006-03-21 20:55:45 +00:00 |
GameView.h
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Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
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2006-03-21 20:55:45 +00:00 |
HFTracer.cpp
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#Fix a crash in the heightfield tracer.
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2006-03-25 22:13:28 +00:00 |
HFTracer.h
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add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in).
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2005-01-07 00:47:44 +00:00 |
LightEnv.cpp
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Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
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2006-03-21 20:55:45 +00:00 |
LightEnv.h
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* clean up CLightEnv a bit
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2006-02-15 00:45:16 +00:00 |
MapIO.h
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Updated map format, to store lighting information in XML. Also, vital whitespace consistency improvements.
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2005-05-11 03:07:08 +00:00 |
MapReader.cpp
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Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
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2006-03-21 20:55:45 +00:00 |
MapReader.h
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Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
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2006-03-21 20:55:45 +00:00 |
MapWriter.cpp
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Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
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2006-03-21 20:55:45 +00:00 |
MapWriter.h
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Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
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2006-03-21 20:55:45 +00:00 |
Material.cpp
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renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them.
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2005-10-12 04:16:41 +00:00 |
Material.h
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Fixed prop player-colouring. Allowed per-object colours. (Coming soon: data to demonstrate it.)
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2005-04-07 04:29:07 +00:00 |
MaterialManager.cpp
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Lots of gcc -Wall fixes. The common ones:
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2005-10-07 15:24:29 +00:00 |
MaterialManager.h
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Minor fixes for Linux/GCC
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2004-09-26 21:21:34 +00:00 |
MeshManager.cpp
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Corrected ICC errors and some warnings. Removed some unnecessarily verbose logging. Did minor things.
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2005-01-13 00:17:31 +00:00 |
MeshManager.h
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Resource leak fixes
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2004-12-16 12:01:47 +00:00 |
MiniPatch.cpp
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Linux/GCC/glibc Compat
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2004-12-18 23:30:28 +00:00 |
MiniPatch.h
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- split up lib/res into file, graphics and sound.
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2005-08-12 17:06:53 +00:00 |
Model.cpp
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Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
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2006-03-17 03:59:49 +00:00 |
Model.h
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Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
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2006-03-17 03:59:49 +00:00 |
ModelDef.cpp
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Eek.. apparently, I committed in the wrong subdirectory.
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2005-10-25 02:00:09 +00:00 |
ModelDef.h
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Eek.. apparently, I committed in the wrong subdirectory.
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2005-10-25 02:00:09 +00:00 |
ObjectBase.cpp
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Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
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2006-03-17 03:59:49 +00:00 |
ObjectBase.h
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Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
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2006-03-17 03:59:49 +00:00 |
ObjectEntry.cpp
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Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
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2006-03-17 03:59:49 +00:00 |
ObjectEntry.h
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Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
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2006-03-17 03:59:49 +00:00 |
ObjectManager.cpp
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Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
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2006-03-17 03:59:49 +00:00 |
ObjectManager.h
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Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
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2006-03-17 03:59:49 +00:00 |
ParticleEmitter.cpp
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fix warnings (VC7)
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2006-02-19 21:16:54 +00:00 |
ParticleEmitter.h
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This was SVN commit r3526.
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2006-02-17 02:02:18 +00:00 |
ParticleEngine.cpp
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This was SVN commit r3527.
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2006-02-17 02:02:29 +00:00 |
ParticleEngine.h
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This was SVN commit r3528.
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2006-02-17 02:02:39 +00:00 |
Patch.cpp
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Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
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2005-02-09 23:19:48 +00:00 |
Patch.h
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ran newline stomper; no real changes
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2004-06-08 12:10:51 +00:00 |
RenderableObject.h
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* clean up CLightEnv a bit
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2006-02-15 00:45:16 +00:00 |
SkeletonAnim.h
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Changes to actor speed specifications.
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2005-05-27 00:38:30 +00:00 |
SkeletonAnimDef.cpp
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Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
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2006-03-17 03:59:49 +00:00 |
SkeletonAnimDef.h
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Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
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2006-03-17 03:59:49 +00:00 |
SkeletonAnimManager.cpp
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GameSetup: "-autostart=mapname" command-line parameter, for faster testing.
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2005-10-30 21:30:52 +00:00 |
SkeletonAnimManager.h
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Minor changes for linux
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2004-06-02 15:03:17 +00:00 |
Sprite.cpp
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- both tex.cpp and ogl_tex.cpp had functions named tex_* - confusing. renamed to ogl_tex* to disambiguate.
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2005-09-02 02:54:02 +00:00 |
Sprite.h
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- both tex.cpp and ogl_tex.cpp had functions named tex_* - confusing. renamed to ogl_tex* to disambiguate.
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2005-09-02 02:54:02 +00:00 |
Terrain.cpp
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- Terrain self-shadows (only noticeable with a low angle of sun)
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2006-02-13 14:18:20 +00:00 |
Terrain.h
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Terrain, Interact, LOSManager, Atlas, etc: Fixed some off-by-one and off-by-FLT_EPSILON problems with objects near/off the edge of the map. Also changed some model.GetBounds().GetCentre() into model.GetTransform().GetTranslation() to fix off-by-centre-of-bounds-minus-position problems. Thus, you can no longer make units in Atlas disappear off the edge and never be seen or selected again. Also changed out-of-bounds LOS value to make them visible if they somehow escape anyway. Also fixed out-of-bounds access of terrain heightmap.
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2005-12-09 01:08:08 +00:00 |
TerrainProperties.cpp
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g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array
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2005-10-31 16:26:51 +00:00 |
TerrainProperties.h
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Terrain, Interact, LOSManager, Atlas, etc: Fixed some off-by-one and off-by-FLT_EPSILON problems with objects near/off the edge of the map. Also changed some model.GetBounds().GetCentre() into model.GetTransform().GetTranslation() to fix off-by-centre-of-bounds-minus-position problems. Thus, you can no longer make units in Atlas disappear off the edge and never be seen or selected again. Also changed out-of-bounds LOS value to make them visible if they somehow escape anyway. Also fixed out-of-bounds access of terrain heightmap.
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2005-12-09 01:08:08 +00:00 |
Texture.h
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- split up lib/res into file, graphics and sound.
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2005-08-12 17:06:53 +00:00 |
TextureEntry.cpp
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TerrainProperties: Use CTerrainPropertiesPtr (boost::shared_ptr) instead of CTerrainProperties*, to fix (slightly inelegantly) memory leaks.
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2005-10-28 01:43:16 +00:00 |
TextureEntry.h
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TerrainProperties: Use CTerrainPropertiesPtr (boost::shared_ptr) instead of CTerrainProperties*, to fix (slightly inelegantly) memory leaks.
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2005-10-28 01:43:16 +00:00 |
TextureManager.cpp
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More reliable texture blending. Resource unloading. Minor fixes.
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2005-11-06 05:05:07 +00:00 |
TextureManager.h
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More reliable texture blending. Resource unloading. Minor fixes.
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2005-11-06 05:05:07 +00:00 |
Unit.cpp
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Load default player data from XML
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2006-03-18 04:38:41 +00:00 |
Unit.h
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Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
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2006-03-17 03:59:49 +00:00 |
UnitManager.cpp
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Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
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2006-03-17 03:59:49 +00:00 |
UnitManager.h
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Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
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2006-03-17 03:59:49 +00:00 |