..
_default.xml
# Refactored the networking code, and redesigned the game setup screen.
2010-06-30 21:41:04 +00:00
512x512_desert.pmp
This was SVN commit r7125.
2009-08-25 21:17:47 +00:00
512x512_desert.xml
This was SVN commit r7125.
2009-08-25 21:17:47 +00:00
Badlands.pmp
#New Celt House.
2009-09-11 21:19:38 +00:00
Badlands.xml
#New Celt House.
2009-09-11 21:19:38 +00:00
Latium.pmp
This was SVN commit r7616.
2010-06-06 23:43:59 +00:00
Latium.xml
This was SVN commit r7616.
2010-06-06 23:43:59 +00:00
Mountain-Pass-x8.pmp
Made several changes to session GUI (cosmetic).
2010-07-19 21:23:12 +00:00
Mountain-Pass-x8.xml
Made several changes to session GUI (cosmetic).
2010-07-19 21:23:12 +00:00
Oasis.pmp
This was SVN commit r7749.
2010-07-14 04:52:12 +00:00
Oasis.xml
This was SVN commit r7749.
2010-07-14 04:52:12 +00:00
techdemo1.pmp
Add some training buildings to the test map.
2010-04-19 19:44:35 +00:00
techdemo1.xml
Add some training buildings to the test map.
2010-04-19 19:44:35 +00:00
techdemo3.pmp
Clean up some svn:executable flags
2010-05-08 23:17:08 +00:00
techdemo3.xml
Clean up some svn:executable flags
2010-05-08 23:17:08 +00:00
techdemo-mp.pmp
# Added more resources to the techdemo-mp.pmp (multiplayer testing map) to make testing more fun (also added some underwater/shoreline texture)
2010-07-10 23:35:48 +00:00
techdemo-mp.xml
# Added one of each civ centre unit for all players to techdemo-mp.xml (Multiplayer testing map)
2010-07-11 13:14:45 +00:00
techdemo-terrain.pmp
Add map for testing terrain passability and movement costs
2010-05-27 23:32:59 +00:00
techdemo-terrain.xml
Add map for testing terrain passability and movement costs
2010-05-27 23:32:59 +00:00
techdemo-units.xml
# Add a demo map with all units on it.
2010-05-03 19:13:58 +00:00