Ykkrosh
1c0536bf08
Major updates to most network classes. Simplify CNetServer so it doesn't duplicate any client behaviour; all players now run CNetClient. Remove most player/slot management from networking code. Wait for all players to finish loading before starting the simulation. Remove CGameAttributes; attributes are now just a JS object. Remove CPlayer; they are now just simulation entities. Handle player colours via simulation system. Add a default map for Atlas, so it always has something to load. Move network documentation to Doxygen. Remove lots of now-unused code. This was SVN commit r7653. |
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DOMEvent.cpp | ||
DOMEvent.h | ||
EventTypes.h | ||
JSConversions.cpp | ||
JSConversions.h | ||
JSSerialization.h | ||
JSUtil.cpp | ||
JSUtil.h | ||
ScriptableComplex.cpp | ||
ScriptableComplex.h | ||
ScriptableComplex.inl | ||
ScriptableObject.cpp | ||
ScriptableObject.h | ||
ScriptCustomTypes.cpp | ||
ScriptCustomTypes.h | ||
ScriptGlue.cpp | ||
ScriptGlue.h | ||
ScriptingHost.cpp | ||
ScriptingHost.h | ||
ScriptObject.cpp | ||
ScriptObject.h | ||
SpiderMonkey.h | ||
SynchedJSObject.cpp | ||
SynchedJSObject.h |