0ad/source/network
wraitii 0f60bf3a97 Split off Object-related functions from ScriptInterface
Follows 34b1920e7b.

This splits off the object-related functions, such as
[Set/Get/Has]Property, CreateObject, CreateArray, FreezeObject.

It also puts the definitions in the header itself, which might end up
with faster code here & there, though perhaps slower compilation time
(somewhat doubtful since we already included most things anyways).

Differential Revision: https://code.wildfiregames.com/D3956
This was SVN commit r25430.
2021-05-13 17:23:52 +00:00
..
scripting Split off StructuredClone from ScriptInterface 2021-05-10 11:51:32 +00:00
tests Split off Object-related functions from ScriptInterface 2021-05-13 17:23:52 +00:00
fsm.cpp Strip trailing whitespace from network code. 2015-12-21 13:58:32 +00:00
fsm.h Strip trailing whitespace from network code. 2015-12-21 13:58:32 +00:00
NetClient.cpp Split off Object-related functions from ScriptInterface 2021-05-13 17:23:52 +00:00
NetClient.h Split off Object-related functions from ScriptInterface 2021-05-13 17:23:52 +00:00
NetClientTurnManager.cpp Remember OOS on a per-client basis. 2021-03-31 15:55:19 +00:00
NetClientTurnManager.h Split TurnManager classes into individual files per class. Patch by echotangoecho, fixes #4095. 2017-01-24 02:04:50 +00:00
NetFileTransfer.cpp Split NetFileTransfer message parsing into one function per case, refs #5212. 2019-09-17 14:18:46 +00:00
NetFileTransfer.h Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
NetHost.cpp Automatically replace %hs/%ls with %s in CLogger format strings. 2015-01-22 20:36:24 +00:00
NetHost.h Hide ip and port from users until they want to join, add optional password 2021-01-20 18:31:39 +00:00
NetMessage.cpp Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00
NetMessage.h Fix few typos found with the Debian lintian tool. 2017-10-28 22:34:57 +00:00
NetMessages.h MP: don't enforce game init attributes synchronization in PREGAME. 2021-03-22 10:13:27 +00:00
NetMessageSim.cpp [SM52 2/2] Update to Spidermonkey 52 APIs. 2020-11-18 14:39:04 +00:00
NetServer.cpp Split off Object-related functions from ScriptInterface 2021-05-13 17:23:52 +00:00
NetServer.h MP: don't enforce game init attributes synchronization in PREGAME. 2021-03-22 10:13:27 +00:00
NetServerTurnManager.cpp Remember OOS on a per-client basis. 2021-03-31 15:55:19 +00:00
NetServerTurnManager.h Remember OOS on a per-client basis. 2021-03-31 15:55:19 +00:00
NetSession.cpp Netcode: Identify controller client via a secret key 2021-02-27 17:44:59 +00:00
NetSession.h Netcode: Identify controller client via a secret key 2021-02-27 17:44:59 +00:00
NetStats.cpp Clean up ThreadUtil, use standard C++11 constructs instead of custom ones. 2019-06-06 19:30:48 +00:00
NetStats.h Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
NMTCreator.h Net Server: Verify password in Authenticate 2021-01-23 18:04:36 +00:00
Serialization.h Strip trailing whitespace from network code. 2015-12-21 13:58:32 +00:00
StringConverters.h Provide JSON-compatible string escaping 2011-11-04 01:18:34 +00:00
StunClient.cpp Fix no-pch build. Potentially fixes bb49fbe793, 0198942a79, 34b1920e7b, 8b08f4ae7a 0dbf417171, 3af1fc64d2, 5fbdbaa3bc, 6fbf036ae4. 2021-05-12 13:48:55 +00:00
StunClient.h Get the public IP from the lobby if not using STUN. 2021-02-08 15:47:34 +00:00