0ad/binaries
marder 106bc68120 [maps] Fix entities placed outside of the passable map area on wild_lake.js and caledonia_meadows.js
Reported by Gurken Khan:
https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/page/4/#comment-503140

Fix:

rename "actor" to "entity" as that makes it clearer what it actually is
and use placeEntityPassable() to assure that nothing is placed outside
of the map.

also:
include https://code.wildfiregames.com/D2149 patch by @FeXoR
reduce the amount of entities placed on wild_lake. It looked extremely
crowded.

accepted by: @lyv
Differential revision: https://code.wildfiregames.com/D4699
This was SVN commit r26944.
2022-06-13 20:26:52 +00:00
..
data [maps] Fix entities placed outside of the passable map area on wild_lake.js and caledonia_meadows.js 2022-06-13 20:26:52 +00:00
logs
system Let the Gamesetup.cpp Autostart (starting from cl) use the gamesettings via the autostart gui page. 2022-03-06 21:12:16 +00:00