..
scripting
Refactor and cleanup of CGameView.
2019-04-22 22:12:08 +00:00
tests
Refactors Camera aspect ratio and calculation of plane points.
2019-07-24 23:08:02 +00:00
Camera.cpp
Refactors Camera aspect ratio and calculation of plane points.
2019-07-24 23:08:02 +00:00
Camera.h
Refactors Camera aspect ratio and calculation of plane points.
2019-07-24 23:08:02 +00:00
CinemaManager.cpp
Remove CinemaManager input handler to allow user interaction on other GUI pages like message boxes and possibly few selected hotkeys.
2017-08-12 10:32:07 +00:00
CinemaManager.h
Split CColor from Shapes.
2019-01-13 15:38:41 +00:00
ColladaManager.cpp
Fix few typos found with the Debian lintian tool.
2017-10-28 22:34:57 +00:00
ColladaManager.h
Split skeleton definitions into multiple files, adds hotloading support for skeleton files. Fixes #190 .
2013-07-08 20:25:06 +00:00
Color.cpp
Split CColor from Shapes.
2019-01-13 15:38:41 +00:00
Color.h
Split CColor from Shapes.
2019-01-13 15:38:41 +00:00
Decal.cpp
Fix crash when setting rally point
2013-09-29 14:02:47 +00:00
Decal.h
MapReader: Load terrain before entities.
2014-06-01 18:08:11 +00:00
Entity.h
Small cleanup, based on a change from one of Philip's old patches
2015-05-16 09:39:27 +00:00
Font.cpp
Optimise glyph lookup in text renderer
2013-10-18 15:56:12 +00:00
Font.h
Optimise rendering of scrollable text boxes by clipping
2013-10-18 16:05:02 +00:00
FontManager.cpp
Fix ugly font rendering using GL linear interpolation if the UI scale was changed.
2017-12-30 17:56:07 +00:00
FontManager.h
Use CStrIntern for font names to reduce lookup cost
2013-10-18 16:15:42 +00:00
FontMetrics.cpp
Use CStrIntern for font names to reduce lookup cost
2013-10-18 16:15:42 +00:00
FontMetrics.h
Use CStrIntern for font names to reduce lookup cost
2013-10-18 16:15:42 +00:00
Frustum.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
Frustum.h
Optimization of isBoxVisible + cleanup, fixes #3712
2015-12-28 16:27:31 +00:00
GameView.cpp
Refactors camera projections - makes projection functions of camera more clear.
2019-06-26 22:54:05 +00:00
GameView.h
Refactor and cleanup of CGameView.
2019-04-22 22:12:08 +00:00
HeightMipmap.cpp
Texture system refactoring and cleanup, fixes #2455 , patch by IronNerd.
2014-03-13 02:37:05 +00:00
HeightMipmap.h
Compute camera height and zoom limits based on smoothed terrain heightmap. Fixes #794 , based on patch by Dietger.
2012-04-18 20:39:00 +00:00
HFTracer.cpp
Fix non-PCH build.
2014-07-06 16:35:41 +00:00
HFTracer.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
LightEnv.cpp
Removes unused and obsolete LightingModel.
2019-06-26 22:30:23 +00:00
LightEnv.h
Removes unused and obsolete LightingModel.
2019-06-26 22:30:23 +00:00
LOSTexture.cpp
Refactor renderer options.
2019-08-04 08:28:30 +00:00
LOSTexture.h
Fix some gcc 8 and gcc 9 compiler warnings that were thrown 4500 times.
2019-07-09 00:18:48 +00:00
MapGenerator.cpp
pthread -> std::thread (3/7) - Replace pthread in other engine files
2019-08-12 08:16:28 +00:00
MapGenerator.h
pthread -> std::thread (3/7) - Replace pthread in other engine files
2019-08-12 08:16:28 +00:00
MapIO.cpp
Fix 204b04f2d4
compatibility with zipped mods, refs #5018 .
2018-05-01 21:15:55 +00:00
MapIO.h
Fix 204b04f2d4
compatibility with zipped mods, refs #5018 .
2018-05-01 21:15:55 +00:00
MapReader.cpp
Provide ScriptInterface CreateObject and CreateArray functions to replace Eval calls following 7c2e9027c2
, 1c0536bf08
and later.
2019-07-22 19:35:14 +00:00
MapReader.h
Always delete CMapReader. Patch by Sandarac. Fixes #4154 .
2017-08-25 00:37:48 +00:00
MapWriter.cpp
Fix warnings in vs2015 when building tests.
2019-01-12 16:23:47 +00:00
MapWriter.h
Move most cinematic path simulation data and control from the graphics class to the simulation component and solve the hash mimatch in non-visual replay.
2017-04-05 03:59:20 +00:00
Material.cpp
Check when loading an actor that it defines all the texture samplers required by its material. Print out a readable error otherwise. Fixes #1613 (note that this does not check for unnecessary samplers as that is non-trivial and does not lead to graphical glitches).
2015-03-15 11:37:26 +00:00
Material.h
Split CColor from Shapes.
2019-01-13 15:38:41 +00:00
MaterialManager.cpp
Refactor renderer options.
2019-08-04 08:28:30 +00:00
MaterialManager.h
ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
2012-08-06 19:10:47 +00:00
MeshManager.cpp
Automatically replace %hs/%ls with %s in CLogger format strings.
2015-01-22 20:36:24 +00:00
MeshManager.h
Switch to std::shared_ptr and std::weak_ptr.
2015-01-25 03:10:58 +00:00
MiniPatch.cpp
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
MiniPatch.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
Model.cpp
Refactor renderer options.
2019-08-04 08:28:30 +00:00
Model.h
Fix animation syncronisation between actor props. Fixes #2324 one more time. Refs [18568] and [18265]. Reported by
2016-12-08 23:16:54 +00:00
ModelAbstract.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
ModelAbstract.h
Split CColor from Shapes.
2019-01-13 15:38:41 +00:00
ModelDef.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
ModelDef.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
ObjectBase.cpp
Replace includes uniform_foo with uniform_foo_distribution as it's deprecated in newer versions of boost. It was added in the 1.47 version.
2019-04-22 21:45:23 +00:00
ObjectBase.h
Fix animation syncronisation between actor props. Fixes #2324 one more time. Refs [18568] and [18265]. Reported by
2016-12-08 23:16:54 +00:00
ObjectEntry.cpp
Fix animation syncronisation between actor props. Fixes #2324 one more time. Refs [18568] and [18265]. Reported by
2016-12-08 23:16:54 +00:00
ObjectEntry.h
Split CColor from Shapes.
2019-01-13 15:38:41 +00:00
ObjectManager.cpp
Replace some functor structs with lambdas, closures or range-based fors.
2015-08-19 03:33:04 +00:00
ObjectManager.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
Overlay.cpp
Move selection ring OverlayTexture code from CCmpSelectable::UpdateTexturedLineOverlay to the SOverlayTexturedLine struct in graphics/Overlay.cpp and SimRender in simulation2/helpers/Render.cpp.
2017-12-10 00:19:51 +00:00
Overlay.h
Split CColor from Shapes.
2019-01-13 15:38:41 +00:00
ParticleEmitter.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
ParticleEmitter.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
ParticleEmitterType.cpp
Replace includes uniform_foo with uniform_foo_distribution as it's deprecated in newer versions of boost. It was added in the 1.47 version.
2019-04-22 21:45:23 +00:00
ParticleEmitterType.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
ParticleManager.cpp
Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824 . Refs #824 .
2012-06-06 19:37:03 +00:00
ParticleManager.h
Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824 . Refs #824 .
2012-06-06 19:37:03 +00:00
Patch.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
Patch.h
Fix culling for shadows and reflections.
2014-06-25 01:11:10 +00:00
RenderableObject.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
SColor.h
Add GPL header
2009-04-18 17:00:33 +00:00
ShaderDefines.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
ShaderDefines.h
Fix build without PCH for some targets.
2018-12-28 14:58:35 +00:00
ShaderManager.cpp
Fix warnings in vs2015 when building tests.
2019-01-12 16:23:47 +00:00
ShaderManager.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
ShaderProgram.cpp
Split CColor from Shapes.
2019-01-13 15:38:41 +00:00
ShaderProgram.h
Bump year number of files changed this year in the license headers.
2017-05-01 14:28:22 +00:00
ShaderProgramFFP.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
ShaderProgramPtr.h
Switch to std::shared_ptr and std::weak_ptr.
2015-01-25 03:10:58 +00:00
ShaderTechnique.cpp
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
ShaderTechnique.h
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
SkeletonAnim.h
Fix animation syncronisation between actor props. Fixes #2324 one more time. Refs [18568] and [18265]. Reported by
2016-12-08 23:16:54 +00:00
SkeletonAnimDef.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
SkeletonAnimDef.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
SkeletonAnimManager.cpp
Actually remove trailing whitespace for non-header files as well.
2016-11-23 13:02:58 +00:00
SkeletonAnimManager.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
Terrain.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
Terrain.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
TerrainProperties.cpp
Split CColor from Shapes.
2019-01-13 15:38:41 +00:00
TerrainProperties.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
TerrainTextureEntry.cpp
Fix compiler warnings on VS 2015, refs #3439 , refs #5069 .
2018-03-10 09:58:53 +00:00
TerrainTextureEntry.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
TerrainTextureManager.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
TerrainTextureManager.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
TerritoryBoundary.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
TerritoryBoundary.h
Optimise HierarchicalPathfinder::Update by speeding up the chunk dirtiness check.
2017-12-10 08:59:43 +00:00
TerritoryTexture.cpp
Split CColor from Shapes.
2019-01-13 15:38:41 +00:00
TerritoryTexture.h
Optimise HierarchicalPathfinder::Update by speeding up the chunk dirtiness check.
2017-12-10 08:59:43 +00:00
TextRenderer.cpp
Fix compiler warnings on VS 2015, refs #3439 , refs #5069 .
2018-03-10 09:58:53 +00:00
TextRenderer.h
Split CColor from Shapes.
2019-01-13 15:38:41 +00:00
Texture.h
Switch to std::shared_ptr and std::weak_ptr.
2015-01-25 03:10:58 +00:00
TextureConverter.cpp
pthread -> std::thread (3/7) - Replace pthread in other engine files
2019-08-12 08:16:28 +00:00
TextureConverter.h
pthread -> std::thread (3/7) - Replace pthread in other engine files
2019-08-12 08:16:28 +00:00
TextureManager.cpp
Fix biome-specific mappreviews in 7f602037ba
for zipped mods, refs #4962 .
2018-08-05 21:50:00 +00:00
TextureManager.h
Fix biome-specific mappreviews in 7f602037ba
for zipped mods, refs #4962 .
2018-08-05 21:50:00 +00:00
Unit.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
Unit.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
UnitAnimation.cpp
Update the animation immediately after a varaint is changed, so we don't have sliding issues when we do so.
2018-02-23 20:11:16 +00:00
UnitAnimation.h
Update the animation immediately after a varaint is changed, so we don't have sliding issues when we do so.
2018-02-23 20:11:16 +00:00
UnitManager.cpp
Adds multiple entity selection to Atlas (including move/delete). Fixes #678 .
2012-02-27 05:32:35 +00:00
UnitManager.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00