0ad/source/gui/CGUIButtonBehavior.cpp
janwas 5cc814759f Initial revision
This was SVN commit r9.
2003-11-03 16:22:45 +00:00

66 lines
1.3 KiB
C++
Executable File

/*
CGUIButtonBehavior
by Gustav Larsson
gee@pyro.nu
*/
//#include "stdafx."
#include "GUI.h"
using namespace std;
//-------------------------------------------------------------------
// Constructor / Destructor
//-------------------------------------------------------------------
CGUIButtonBehavior::CGUIButtonBehavior() : m_Pressed(false)
{
}
CGUIButtonBehavior::~CGUIButtonBehavior()
{
}
//-------------------------------------------------------------------
// Handles messages send from the CGUI
// Input:
// Message Message ID, GUIM_*
//-------------------------------------------------------------------
void CGUIButtonBehavior::HandleMessage(const EGUIMessage &Message)
{
switch (Message)
{
case GUIM_POSTPROCESS:
// Check if button has been pressed
if (m_Pressed)
{
// Now check if mouse is released, that means
// it's released outside, since GUIM_MOUSE_RELEASE_LEFT
// would've handled m_Pressed and reset it already
// Get input structure
/// if (GetGUI()->GetInput()->mRelease(NEMM_BUTTON1))
{
// Reset
m_Pressed = false;
}
}
break;
case GUIM_MOUSE_PRESS_LEFT:
m_Pressed = true;
break;
case GUIM_MOUSE_RELEASE_LEFT:
if (m_Pressed)
{
m_Pressed = false;
// BUTTON WAS CLICKED
HandleMessage(GUIM_PRESSED);
}
break;
default:
break;
}
}