15759ff4d7
This was SVN commit r2163.
121 lines
2.4 KiB
C++
Executable File
121 lines
2.4 KiB
C++
Executable File
/*
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IGUIButtonBehavior
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by Gustav Larsson
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gee@pyro.nu
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*/
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#include "precompiled.h"
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#include "GUI.h"
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using namespace std;
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//-------------------------------------------------------------------
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// Constructor / Destructor
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//-------------------------------------------------------------------
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IGUIButtonBehavior::IGUIButtonBehavior() : m_Pressed(false)
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{
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}
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IGUIButtonBehavior::~IGUIButtonBehavior()
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{
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}
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void IGUIButtonBehavior::HandleMessage(const SGUIMessage &Message)
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{
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// TODO Gee: easier access functions
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switch (Message.type)
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{
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case GUIM_MOUSE_PRESS_LEFT:
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{
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bool enabled;
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GUI<bool>::GetSetting(this, "enabled", enabled);
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if (!enabled)
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break;
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m_Pressed = true;
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} break;
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case GUIM_MOUSE_RELEASE_LEFT:
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{
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bool enabled;
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GUI<bool>::GetSetting(this, "enabled", enabled);
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if (!enabled)
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break;
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if (m_Pressed)
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{
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m_Pressed = false;
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// BUTTON WAS CLICKED
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HandleMessage(GUIM_PRESSED);
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ScriptEvent("press");
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}
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} break;
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default:
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break;
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}
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}
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CColor IGUIButtonBehavior::ChooseColor()
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{
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CColor color, color2;
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// Yes, the object must possess these settings. They are standard
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GUI<CColor>::GetSetting(this, "textcolor", color);
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bool enabled;
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GUI<bool>::GetSetting(this, "enabled", enabled);
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if (!enabled)
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{
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GUI<CColor>::GetSetting(this, "textcolor_disabled", color2);
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return GUI<>::FallBackColor(color2, color);
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}
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else
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if (m_MouseHovering)
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{
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if (m_Pressed)
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{
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GUI<CColor>::GetSetting(this, "textcolor_pressed", color2);
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return GUI<>::FallBackColor(color2, color);
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}
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else
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{
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GUI<CColor>::GetSetting(this, "textcolor_over", color2);
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return GUI<>::FallBackColor(color2, color);
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}
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}
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else return color;
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}
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void IGUIButtonBehavior::DrawButton(const CRect &rect,
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const float &z,
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CGUISpriteInstance& sprite,
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CGUISpriteInstance& sprite_over,
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CGUISpriteInstance& sprite_pressed,
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CGUISpriteInstance& sprite_disabled,
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int cell_id)
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{
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if (GetGUI())
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{
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bool enabled;
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GUI<bool>::GetSetting(this, "enabled", enabled);
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if (!enabled)
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{
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GetGUI()->DrawSprite(GUI<>::FallBackSprite(sprite_disabled, sprite), cell_id, z, rect);
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}
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else
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if (m_MouseHovering)
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{
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if (m_Pressed)
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GetGUI()->DrawSprite(GUI<>::FallBackSprite(sprite_pressed, sprite), cell_id, z, rect);
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else
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GetGUI()->DrawSprite(GUI<>::FallBackSprite(sprite_over, sprite), cell_id, z, rect);
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}
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else GetGUI()->DrawSprite(sprite, cell_id, z, rect);
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}
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}
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