0ad/source/gui/CGUIScrollBarVertical.cpp
Ykkrosh 6526301cfe GUI icon-sheets
This was SVN commit r1519.
2004-12-17 16:20:08 +00:00

198 lines
4.6 KiB
C++
Executable File

/*
IGUIScrollBar
by Gustav Larsson
gee@pyro.nu
*/
#include "precompiled.h"
#include "GUI.h"
using namespace std;
CGUIScrollBarVertical::CGUIScrollBarVertical()
{
}
CGUIScrollBarVertical::~CGUIScrollBarVertical()
{
}
void CGUIScrollBarVertical::SetPosFromMousePos(const CPos &mouse)
{
if (!GetStyle())
return;
m_Pos = (m_PosWhenPressed + m_ScrollRange*(mouse.y-m_BarPressedAtPos.y)/(m_Length-GetStyle()->m_Width*2));
}
void CGUIScrollBarVertical::Draw()
{
if (!GetStyle())
{
// TODO Gee: Report in error log
return;
}
if (GetGUI())
{
CRect outline = GetOuterRect();
// Draw background
GetGUI()->DrawSprite(GetStyle()->m_SpriteBackVertical,
0,
m_Z+0.1f,
CRect(outline.left,
outline.top+(m_UseEdgeButtons?GetStyle()->m_Width:0),
outline.right,
outline.bottom-(m_UseEdgeButtons?GetStyle()->m_Width:0))
);
if (m_UseEdgeButtons)
{
// Get Appropriate sprites
CGUISpriteInstance *button_top, *button_bottom;
// figure out what sprite to use for top button
if (m_ButtonMinusHovered)
{
if (m_ButtonMinusPressed)
button_top = &GUI<>::FallBackSprite(GetStyle()->m_SpriteButtonTopPressed, GetStyle()->m_SpriteButtonTop);
else
button_top = &GUI<>::FallBackSprite(GetStyle()->m_SpriteButtonTopOver, GetStyle()->m_SpriteButtonTop);
}
else button_top = &GetStyle()->m_SpriteButtonTop;
// figure out what sprite to use for top button
if (m_ButtonPlusHovered)
{
if (m_ButtonPlusPressed)
button_bottom = &GUI<>::FallBackSprite(GetStyle()->m_SpriteButtonBottomPressed, GetStyle()->m_SpriteButtonBottom);
else
button_bottom = &GUI<>::FallBackSprite(GetStyle()->m_SpriteButtonBottomOver, GetStyle()->m_SpriteButtonBottom);
}
else button_bottom = &GetStyle()->m_SpriteButtonBottom;
// Draw top button
GetGUI()->DrawSprite(*button_top,
0,
m_Z+0.2f,
CRect(outline.left,
outline.top,
outline.right,
outline.top+GetStyle()->m_Width)
);
// Draw bottom button
GetGUI()->DrawSprite(*button_bottom,
0,
m_Z+0.2f,
CRect(outline.left,
outline.bottom-GetStyle()->m_Width,
outline.right,
outline.bottom)
);
}
// Draw bar
if (m_BarPressed)
GetGUI()->DrawSprite(GUI<>::FallBackSprite(GetStyle()->m_SpriteBarVerticalPressed, GetStyle()->m_SpriteBarVertical),
0,
m_Z+0.2f,
GetBarRect());
else
if (m_BarHovered)
GetGUI()->DrawSprite(GUI<>::FallBackSprite(GetStyle()->m_SpriteBarVerticalOver, GetStyle()->m_SpriteBarVertical),
0,
m_Z+0.2f,
GetBarRect());
else
GetGUI()->DrawSprite(GetStyle()->m_SpriteBarVertical,
0,
m_Z+0.2f,
GetBarRect());
}
}
void CGUIScrollBarVertical::HandleMessage(const SGUIMessage &Message)
{
IGUIScrollBar::HandleMessage(Message);
}
CRect CGUIScrollBarVertical::GetBarRect() const
{
CRect ret;
if (!GetStyle())
return ret;
float size;
float from, to;
// is edge buttons used?
if (m_UseEdgeButtons)
{
size = (m_Length-GetStyle()->m_Width*2.f)*m_BarSize;
if (size < GetStyle()->m_MinimumBarSize)
size = GetStyle()->m_MinimumBarSize;
from = m_Y+GetStyle()->m_Width;
to = m_Y+m_Length-GetStyle()->m_Width-size;
}
else
{
size = m_Length*m_BarSize;
if (size < GetStyle()->m_MinimumBarSize)
size = GetStyle()->m_MinimumBarSize;
from = m_Y;
to = m_Y+m_Length-size;
}
// Setup rectangle
ret.top = (from + (to-from)*(m_Pos/(max(1.f, m_ScrollRange - m_ScrollSpace))));
ret.bottom = ret.top+size;
ret.right = m_X + ((m_RightAligned)?(0.f):(GetStyle()->m_Width));
ret.left = ret.right - GetStyle()->m_Width;
return ret;
}
CRect CGUIScrollBarVertical::GetOuterRect() const
{
CRect ret;
if (!GetStyle())
return ret;
ret.top = m_Y;
ret.bottom = m_Y+m_Length;
ret.right = m_X + ((m_RightAligned)?(0):(GetStyle()->m_Width));
ret.left = ret.right - GetStyle()->m_Width;
return ret;
}
bool CGUIScrollBarVertical::HoveringButtonMinus(const CPos &mouse)
{
if (!GetStyle())
return false;
float StartX = (m_RightAligned)?(m_X-GetStyle()->m_Width):(m_X);
return (mouse.x >= StartX &&
mouse.x <= StartX + GetStyle()->m_Width &&
mouse.y >= m_Y &&
mouse.y <= m_Y + GetStyle()->m_Width);
}
bool CGUIScrollBarVertical::HoveringButtonPlus(const CPos &mouse)
{
if (!GetStyle())
return false;
float StartX = (m_RightAligned)?(m_X-GetStyle()->m_Width):(m_X);
return (mouse.x > StartX &&
mouse.x < StartX + GetStyle()->m_Width &&
mouse.y > m_Y + m_Length - GetStyle()->m_Width &&
mouse.y < m_Y + m_Length);
}