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Ykkrosh 173c56140c # Fixed skeletal animation algorithm.
* Skinning is done in a way that works when there's more than one bone
influencing a vertex.
 * PMDs now store vertexes in world-space instead of bind-space. (The
loader converts the old-version PMDs so they still work.)
 * Moved SkinPoint, SkinNormal into CModelDef so it could use them when
loading the old PMDs.
 * Made the FastNormals approach non-optional, so the inverse-transpose
bone matrices could be removed. Changed the explanation of why it's a
valid approach.
 * Quaternion: Made GetInverse assume that the quaternions have unit
length (which they do when they're representing 3D rotations).
 * lib: Added support for DDS files that aren't a multiple of 4x4 (most
useful for 1x1, 2x2, etc that are still powers of two).
 * Actor Viewer: Added white terrain texture to the minimal test mod, so
shadows are visible. Changed default so walk/run animations don't move
the unit along the ground.
 * Removed some redundant repetition in doc comments.
 * Removed some unnecessary #includes.

This was SVN commit r4696.
2006-12-15 16:09:30 +00:00
binaries # Fixed skeletal animation algorithm. 2006-12-15 16:09:30 +00:00
build # Changed handling of command-line arguments. 2006-12-09 14:39:52 +00:00
docs Upgraded console (text wrap, help text), cinematic stuff 2006-07-06 03:17:44 +00:00
source # Fixed skeletal animation algorithm. 2006-12-15 16:09:30 +00:00
.gitattributes Initial revision 2003-09-21 21:24:53 +00:00