Ykkrosh
7c2e9027c2
Giant merge from http://svn.wildfiregames.com/hg-source/file/5fb522019d5e Infrastructure is largely complete, gameplay is largely missing Disabled by default; use command-line flag "-sim2" (Second attempt at commit...) This was SVN commit r7259.
71 lines
1.9 KiB
C++
71 lines
1.9 KiB
C++
/* Copyright (C) 2010 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "simulation2/system/Component.h"
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#include "ICmpTerrain.h"
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#include "graphics/Terrain.h"
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class CCmpTerrain : public ICmpTerrain
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{
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public:
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static void ClassInit(CComponentManager& UNUSED(componentManager))
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{
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}
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DEFAULT_COMPONENT_ALLOCATOR(Terrain)
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CTerrain* m_Terrain; // not null
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virtual void Init(const CSimContext& context, const CParamNode& UNUSED(paramNode))
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{
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m_Terrain = &context.GetTerrain();
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}
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virtual void Deinit(const CSimContext& UNUSED(context))
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{
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}
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virtual void Serialize(ISerializer& UNUSED(serialize))
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{
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}
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virtual void Deserialize(const CSimContext& context, const CParamNode& paramNode, IDeserializer& UNUSED(deserialize))
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{
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Init(context, paramNode);
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}
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virtual CFixedVector3D CalcNormal(entity_pos_t x, entity_pos_t z)
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{
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CFixedVector3D normal;
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m_Terrain->CalcNormalFixed((x / CELL_SIZE).ToInt_RoundToZero(), (z / CELL_SIZE).ToInt_RoundToZero(), normal);
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return normal;
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}
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virtual entity_pos_t GetGroundLevel(entity_pos_t x, entity_pos_t z)
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{
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float height = m_Terrain->GetExactGroundLevel(x.ToFloat(), z.ToFloat());
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// TODO: get rid of floats
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return entity_pos_t::FromFloat(height);
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}
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};
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REGISTER_COMPONENT_TYPE(Terrain)
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