..
AStarEngine.cpp
# Made Atlas compile on linux
2006-11-12 04:02:36 +00:00
AStarEngine.h
# new year's cleanup (reduce dependencies, clean up headers)
2007-01-01 21:25:47 +00:00
Aura.cpp
# Aura and territory rendering
2006-08-25 06:04:33 +00:00
Aura.h
# GCC 4.1.1 compatibility
2006-09-30 15:46:40 +00:00
BoundingObjects.cpp
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
BoundingObjects.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
Collision.cpp
# Fixes to terrain conformance and movement speed bonus.
2006-09-16 20:13:40 +00:00
Collision.h
# GCC 4.1.1 compatibility
2006-09-30 15:46:40 +00:00
Entity.cpp
# Order system refactoring.
2006-12-21 14:57:13 +00:00
Entity.h
# Order system refactoring.
2006-12-21 14:57:13 +00:00
EntityFormation.cpp
# move ps/Network into top level project (and static lib).
2006-08-26 20:25:37 +00:00
EntityFormation.h
# Housekeeping.
2006-07-24 01:33:26 +00:00
EntityHandles.cpp
# move ps/Network into top level project (and static lib).
2006-08-26 20:25:37 +00:00
EntityHandles.h
# new year's cleanup (reduce dependencies, clean up headers)
2007-01-01 21:25:47 +00:00
EntityManager.cpp
Fixed some potential sources of errors.
2006-10-10 05:21:41 +00:00
EntityManager.h
Bug fixes and more game setup options.
2006-10-08 17:39:46 +00:00
EntityMessage.h
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
EntityOrders.h
# Linux/ICC fixes
2007-01-02 18:11:00 +00:00
EntityPredicate.h
Forcing update of EntityPredicate.h
2005-03-30 18:25:07 +00:00
EntityProperties.cpp
Some cleanup - renamed CBaseEntity to CEntityTemplate, and removed JSInterface_BaseEntity.h and JSInterface_Entity.h (which were unused).
2006-07-13 03:29:33 +00:00
EntityProperties.h
# housekeeping
2006-07-20 14:37:58 +00:00
EntityRendering.cpp
# Order system refactoring.
2006-12-21 14:57:13 +00:00
EntityScriptInterface.cpp
# Order system refactoring.
2006-12-21 14:57:13 +00:00
EntityStateProcessing.cpp
# Order system refactoring.
2006-12-21 14:57:13 +00:00
EntitySupport.cpp
# Housekeeping.
2006-07-24 01:33:26 +00:00
EntitySupport.h
Added CEventTargetExhausted, used by the unit AI for gather and build, as well as GetDistance and GetVisibleEntities JS functions in CEntity that are required by the JS code for these events.
2006-10-09 04:17:15 +00:00
EntityTemplate.cpp
# Fixes to terrain conformance and movement speed bonus.
2006-09-16 20:13:40 +00:00
EntityTemplate.h
# Fixes to terrain conformance and movement speed bonus.
2006-09-16 20:13:40 +00:00
EntityTemplateCollection.cpp
# Added tool for viewing models and animations outside the game.
2006-08-28 17:36:42 +00:00
EntityTemplateCollection.h
# Added tool for viewing models and animations outside the game.
2006-08-28 17:36:42 +00:00
EventHandlers.cpp
# Order system refactoring.
2006-12-21 14:57:13 +00:00
EventHandlers.h
Added CEventTargetExhausted, used by the unit AI for gather and build, as well as GetDistance and GetVisibleEntities JS functions in CEntity that are required by the JS code for these events.
2006-10-09 04:17:15 +00:00
Formation.cpp
GCC compatibility (fixed CStr.h case, got rid of a few warnings)
2006-10-20 01:06:43 +00:00
Formation.h
# housekeeping
2006-07-20 14:37:58 +00:00
FormationCollection.cpp
# housekeeping
2006-07-20 14:37:58 +00:00
FormationCollection.h
# housekeeping
2006-07-20 14:37:58 +00:00
FormationManager.cpp
# minor fixes exposed by ICC 9.0 warnings
2006-12-17 00:49:09 +00:00
FormationManager.h
A few organization changes:
2006-06-09 23:07:11 +00:00
LOSManager.cpp
Bug fixes and more game setup options.
2006-10-08 17:39:46 +00:00
LOSManager.h
Bug fixes and more game setup options.
2006-10-08 17:39:46 +00:00
PathfindEngine.cpp
# Order system refactoring.
2006-12-21 14:57:13 +00:00
PathfindEngine.h
# Units will now back away from enemies when below minimum range.
2006-10-04 04:47:58 +00:00
PathfindSparse.cpp
# Order system refactoring.
2006-12-21 14:57:13 +00:00
PathfindSparse.h
# complete revamp of build system in preparation for automated self tests.
2006-06-02 03:56:24 +00:00
ProductionQueue.cpp
Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
2006-09-26 01:44:20 +00:00
ProductionQueue.h
# Better handling of entity ownership changes.
2006-07-21 00:05:56 +00:00
Projectile.cpp
Premake: include precompiled.h in the project; set up dependencies for Atlas projects.
2006-06-09 16:44:16 +00:00
Projectile.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
Scheduler.cpp
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
Scheduler.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
ScriptObject.cpp
More header-file rejigging.
2006-06-09 18:32:00 +00:00
ScriptObject.h
# Made Atlas compile on linux
2006-11-12 04:02:36 +00:00
Simulation.cpp
# new year's cleanup (reduce dependencies, clean up headers)
2007-01-01 21:25:47 +00:00
Simulation.h
# new year's cleanup (reduce dependencies, clean up headers)
2007-01-01 21:25:47 +00:00
Stance.cpp
# Order system refactoring.
2006-12-21 14:57:13 +00:00
Stance.h
Bug fixes and more game setup options.
2006-10-08 17:39:46 +00:00
Technology.cpp
Renamed ore to metal in C++.
2006-10-26 22:01:26 +00:00
Technology.h
Tried compiling with ICC9 on Linux, which raised various issues:
2006-12-16 01:01:15 +00:00
TechnologyCollection.cpp
# Updates to techs.
2006-07-20 22:43:06 +00:00
TechnologyCollection.h
# housekeeping
2006-07-20 14:37:58 +00:00
TerritoryManager.cpp
Sped up territory border rendering by caching each edge segment's terrain-conformed coordinates so they don't have to be recalculated each frame.
2006-09-08 16:03:18 +00:00
TerritoryManager.h
Sped up territory border rendering by caching each edge segment's terrain-conformed coordinates so they don't have to be recalculated each frame.
2006-09-08 16:03:18 +00:00
TriggerManager.cpp
# Fixes for GCC
2006-11-29 23:37:10 +00:00
TriggerManager.h
# Fixes for GCC
2006-11-29 23:37:10 +00:00
TurnManager.cpp
# move ps/Network into top level project (and static lib).
2006-08-26 20:25:37 +00:00
TurnManager.h
# new year's cleanup (reduce dependencies, clean up headers)
2007-01-01 21:25:47 +00:00