0ad/binaries/data/mods/official/entities
Acumen da2178db66 Basic progress bar UI at the start of the game requested by Jan, so player is aware of and can cancel archive building.
(Note that the Esc key is now used here, so you'll have to use another
key ... Ctrl+F4/Alt+F4/Ctrl+Break to quick-kill the game.)

Also set Matei's StartProduction to use entity's creation time.

This was SVN commit r3556.
2006-02-23 18:22:30 +00:00
..
formations formation test1 2006-02-22 07:25:30 +00:00
gaia AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
other new demetrius entity to test animations 2006-01-22 06:39:55 +00:00
structures Fixed someone else's "fix"... The Celts don't get a wall tower, they get a wall turret, which is not the Scout Tower, which someone made it into. :) Sooooooo, I changed the actor in the entity back from the scout_tower to the wall_turret. 2006-01-23 03:20:28 +00:00
units Vercingetorix, our first Celtic hero (minus his horse) 2006-02-21 10:56:02 +00:00
template_corpse.xml New entities and associated changes to scripts. 2005-12-15 21:55:18 +00:00
template_entity_full.xml Entities default to run speed = 0 2006-01-08 08:23:59 +00:00
template_entity_quasi.xml New entities and associated changes to scripts. 2005-12-15 21:55:18 +00:00
template_entity_script.js Basic progress bar UI at the start of the game requested by Jan, so player is aware of and can cancel archive building. 2006-02-23 18:22:30 +00:00
template_entity.xml Added production queue system and associated events. It might still need some extra features but it should be functional. 2006-02-22 22:45:16 +00:00
template_gaia_flora_bush_berry.xml - Fixed the issue that was causing crashes when you tried to place one of them. They had 2 problems: first the template_structure_special whose parent was itself, as Phillip pointed out, but second also incorrect actor names. I also made the Carthaginian wall refer to the right parent template. 2005-12-17 09:28:26 +00:00
template_gaia_flora_bush.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_carob.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_oak.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_pine.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_poplar_lombardy.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_poplar.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree.xml - Fixed the issue that was causing crashes when you tried to place one of them. They had 2 problems: first the template_structure_special whose parent was itself, as Phillip pointed out, but second also incorrect actor names. I also made the Carthaginian wall refer to the right parent template. 2005-12-17 09:28:26 +00:00
template_gaia_flora.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_geo_mineral.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_geo_rock.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_geo.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_civic_civil_centre.xml - Fixed the issue that was causing crashes when you tried to place one of them. They had 2 problems: first the template_structure_special whose parent was itself, as Phillip pointed out, but second also incorrect actor names. I also made the Carthaginian wall refer to the right parent template. 2005-12-17 09:28:26 +00:00
template_structure_civic_house.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_civic_temple.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_civic.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_defense_scout_tower.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_defense_wall_gate.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_defense_wall_tower.xml Updated unit training to work with the new entities. 2005-12-16 22:52:10 +00:00
template_structure_defense_wall.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_economic_farmstead.xml - Fixed the issue that was causing crashes when you tried to place one of them. They had 2 problems: first the template_structure_special whose parent was itself, as Phillip pointed out, but second also incorrect actor names. I also made the Carthaginian wall refer to the right parent template. 2005-12-17 09:28:26 +00:00
template_structure_economic_market.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_economic_mill.xml - Fixed the issue that was causing crashes when you tried to place one of them. They had 2 problems: first the template_structure_special whose parent was itself, as Phillip pointed out, but second also incorrect actor names. I also made the Carthaginian wall refer to the right parent template. 2005-12-17 09:28:26 +00:00
template_structure_economic.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_gaia_settlement.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_military_barracks.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_military_dock.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_military_fortress.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_military.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_resource_corral.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_resource_field.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_resource.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_special.xml - Fixed the issue that was causing crashes when you tried to place one of them. They had 2 problems: first the template_structure_special whose parent was itself, as Phillip pointed out, but second also incorrect actor names. I also made the Carthaginian wall refer to the right parent template. 2005-12-17 09:28:26 +00:00
template_structure.xml Added production queue system and associated events. It might still need some extra features but it should be functional. 2006-02-22 22:45:16 +00:00
template_unit_cavalry_melee_spearman.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_cavalry_melee_swordsman.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_cavalry_melee.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_cavalry_ranged_archer.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_cavalry_ranged_javelinist.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_cavalry_ranged.xml fixes 2006-01-22 11:08:27 +00:00
template_unit_cavalry.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_breed_passive.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_breed.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_herd_passive.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_herd.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_hunt_aggressive.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_hunt_defensive.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_hunt_passive.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_hunt_skittish.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_hunt_violent.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_hunt.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_wild_aggressive.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_wild_defensive.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_wild_passive.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_wild_violent.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_wild.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_hero.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_infantry_melee_spearman.xml Moved Run up to affect other units. Also added an Iberian house, which for some reason went AWOL during the entity revision. 2006-01-18 03:31:21 +00:00
template_unit_infantry_melee_swordsman.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_infantry_melee.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_infantry_ranged_archer.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_infantry_ranged_javelinist.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_infantry_ranged_slinger.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_infantry_ranged.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_infantry.xml Added production queue system and associated events. It might still need some extra features but it should be functional. 2006-02-22 22:45:16 +00:00
template_unit_mechanical_ship_bireme.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical_ship_merchant.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical_ship_quinquereme.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical_ship_trireme.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical_ship.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_mechanical_siege_ballista.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_mechanical_siege_onager.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical_siege_ram.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_mechanical_siege.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_super_cavalry.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_super_infantry.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_super_siege.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_super.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_support_female_citizen.xml Added time parameter on infidelity aura (currently sheep convert instantly but female citizens take 10 seconds). 2005-12-18 07:30:11 +00:00
template_unit_support_healer.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_support_trader.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_support.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit.xml Various fixes to notifications and orders 2006-02-13 03:28:36 +00:00