0ad/docs
Ykkrosh 1c0536bf08 # Refactored the networking code, and redesigned the game setup screen.
Major updates to most network classes.
Simplify CNetServer so it doesn't duplicate any client behaviour; all
players now run CNetClient.
Remove most player/slot management from networking code.
Wait for all players to finish loading before starting the simulation.
Remove CGameAttributes; attributes are now just a JS object.
Remove CPlayer; they are now just simulation entities.
Handle player colours via simulation system.
Add a default map for Atlas, so it always has something to load.
Move network documentation to Doxygen.
Remove lots of now-unused code.

This was SVN commit r7653.
2010-06-30 21:41:04 +00:00
..
doxygen # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
io_thesis.pdf # final version of thesis 2006-04-07 16:46:40 +00:00
README.txt Delete some extremely obsolete documentation and point to Trac 2010-05-08 22:56:59 +00:00
timing_pitfalls.pdf updated version with fixed bibliography 2007-09-08 16:05:52 +00:00
timing_pitfalls.tex add timing docs 2007-06-24 00:19:03 +00:00

Lots of general documentation is on Trac: http://trac.wildfiregames.com/

Because of a transition (http://trac.wildfiregames.com/ticket/423), code documentation is in two forms:
  http://svn.wildfiregames.com/docs/ (simulation2, scriptinterface)
  http://svn.wildfiregames.com/docs-cppdoc/ (the rest of the engine)

To generate the Doxygen documentation: run "doxygen config" in docs/doxygen/
To generate the CppDoc documentation: run builddoc in build/docs/