0ad/source/lib/file/common/file_loader.h
2021-05-22 19:32:38 +00:00

42 lines
1.5 KiB
C++

/* Copyright (C) 2021 Wildfire Games.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef INCLUDED_FILE_LOADER
#define INCLUDED_FILE_LOADER
#include "lib/os_path.h"
struct IFileLoader
{
virtual ~IFileLoader();
virtual size_t Precedence() const = 0;
virtual wchar_t LocationCode() const = 0;
virtual OsPath Path() const = 0;
virtual Status Load(const OsPath& name, const std::shared_ptr<u8>& buf, size_t size) const = 0;
};
typedef std::shared_ptr<IFileLoader> PIFileLoader;
#endif // #ifndef INCLUDED_FILE_LOADER