0ad/source/gui/CTooltip.cpp
elexis 32d6d07eda Rename CClientArea to CGUISize, GUIbase.h to CGUISize.h, avoid temporary instances and default value and error duplication.
The name is in accordance with its JS classname, member names and
setting names.

Differential Revision: https://code.wildfiregames.com/D2341
Tested on: clang 8.0.1, Jenkins/vs2015

This was SVN commit r23023.
2019-10-01 15:06:13 +00:00

164 lines
4.6 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "CTooltip.h"
#include "gui/CGUI.h"
#include "gui/CGUIString.h"
#include "gui/CGUIText.h"
#include <algorithm>
CTooltip::CTooltip(CGUI& pGUI)
: IGUIObject(pGUI),
IGUITextOwner(*static_cast<IGUIObject*>(this)),
m_BufferZone(),
m_Caption(),
m_Font(),
m_Sprite(),
m_Delay(),
m_TextColor(),
m_MaxWidth(),
m_Offset(),
m_Anchor(),
m_TextAlign(),
m_Independent(),
m_MousePos(),
m_UseObject(),
m_HideObject()
{
// If the tooltip is an object by itself:
RegisterSetting("buffer_zone", m_BufferZone);
RegisterSetting("caption", m_Caption);
RegisterSetting("font", m_Font);
RegisterSetting("sprite", m_Sprite);
RegisterSetting("delay", m_Delay); // in milliseconds
RegisterSetting("textcolor", m_TextColor);
RegisterSetting("maxwidth", m_MaxWidth);
RegisterSetting("offset", m_Offset);
RegisterSetting("anchor", m_Anchor);
RegisterSetting("text_align", m_TextAlign);
// This is used for tooltips that are hidden/revealed manually by scripts, rather than through the standard tooltip display mechanism
RegisterSetting("independent", m_Independent);
// Private settings:
// This is set by GUITooltip
RegisterSetting("_mousepos", m_MousePos);
// If the tooltip is just a reference to another object:
RegisterSetting("use_object", m_UseObject);
RegisterSetting("hide_object", m_HideObject);
// Defaults
SetSetting<i32>("delay", 500, true);
SetSetting<EVAlign>("anchor", EVAlign_Bottom, true);
SetSetting<EAlign>("text_align", EAlign_Left, true);
// Set up a blank piece of text, to be replaced with a more
// interesting message later
AddText();
}
CTooltip::~CTooltip()
{
}
void CTooltip::SetupText()
{
ENSURE(m_GeneratedTexts.size() == 1);
m_GeneratedTexts[0] = CGUIText(m_pGUI, m_Caption, m_Font, m_MaxWidth, m_BufferZone, this);
// Position the tooltip relative to the mouse:
const CPos& mousepos = m_Independent ? m_pGUI.GetMousePos() : m_MousePos;
float textwidth = m_GeneratedTexts[0].GetSize().cx;
float textheight = m_GeneratedTexts[0].GetSize().cy;
CGUISize size;
size.pixel.left = mousepos.x + m_Offset.x;
size.pixel.right = size.pixel.left + textwidth;
switch (m_Anchor)
{
case EVAlign_Top:
size.pixel.top = mousepos.y + m_Offset.y;
size.pixel.bottom = size.pixel.top + textheight;
break;
case EVAlign_Bottom:
size.pixel.bottom = mousepos.y + m_Offset.y;
size.pixel.top = size.pixel.bottom - textheight;
break;
case EVAlign_Center:
size.pixel.top = mousepos.y + m_Offset.y - textheight/2.f;
size.pixel.bottom = size.pixel.top + textwidth;
break;
default:
debug_warn(L"Invalid EVAlign!");
}
// Reposition the tooltip if it's falling off the screen:
extern int g_xres, g_yres;
extern float g_GuiScale;
float screenw = g_xres / g_GuiScale;
float screenh = g_yres / g_GuiScale;
if (size.pixel.top < 0.f)
size.pixel.bottom -= size.pixel.top, size.pixel.top = 0.f;
else if (size.pixel.bottom > screenh)
size.pixel.top -= (size.pixel.bottom-screenh), size.pixel.bottom = screenh;
if (size.pixel.left < 0.f)
size.pixel.right -= size.pixel.left, size.pixel.left = 0.f;
else if (size.pixel.right > screenw)
size.pixel.left -= (size.pixel.right-screenw), size.pixel.right = screenw;
SetSetting<CGUISize>("size", size, true);
}
void CTooltip::UpdateCachedSize()
{
IGUIObject::UpdateCachedSize();
IGUITextOwner::UpdateCachedSize();
}
void CTooltip::HandleMessage(SGUIMessage& Message)
{
IGUIObject::HandleMessage(Message);
IGUITextOwner::HandleMessage(Message);
}
void CTooltip::Draw()
{
float z = 900.f; // TODO: Find a nicer way of putting the tooltip on top of everything else
// Normally IGUITextOwner will handle this updating but since SetupText can modify the position
// we need to call it now *before* we do the rest of the drawing
if (!m_GeneratedTextsValid)
{
SetupText();
m_GeneratedTextsValid = true;
}
m_pGUI.DrawSprite(m_Sprite, 0, z, m_CachedActualSize);
DrawText(0, m_TextColor, m_CachedActualSize.TopLeft(), z + 0.1f);
}