0ad/source/simulation2/helpers/MapEdgeTiles.h

28 lines
979 B
C

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_MAP_EDGE_TILES
#define INCLUDED_MAP_EDGE_TILES
/**
* Number of impassable, unexplorable tiles at the map border.
* Keep it in relation to the shadow blur size in CLOSTexture.
*/
static const ssize_t MAP_EDGE_TILES = 3;
#endif // INCLUDED_MAP_EDGE_TILES