0ad/binaries/data/mods/official/entities/units/template_unit.xml
Ykkrosh 22dd4dd67b Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions.
Maps: Stored non-entity objects in XML instead of PMP, for easier manual
editing. Updated existing maps to newest format, so that they can still
work. Added undocumented _rewriteMaps() JS function. Also renamed _mem
to vmem, and reclassified its undocumentedness as unintentional, since
it's reasonably useful.
Loader: added NonprogressiveLoad function, for ScEd/_rewriteMaps/etc
which don't care about progressiveness.
main.cpp: re-enabled vfs_display, since it doesn't crash now
Vector3D: stopped warning

This was SVN commit r2078.
2005-03-29 20:50:04 +00:00

46 lines
657 B
XML
Executable File

<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_entity">
<Traits>
<Id
generic="Generic Unit"
icon="sheet_civ"
internal_only="true"
version="0.1 pasap2"
personal=""
class1="Unit"
type.unit="true"
type.unit.group="true"
type.unit.material="true"
type.unit.attack="true"
/>
<Audio
path="audio/voice/hellenes/soldier"
/>
<Health
curr="150"
max="150"
/>
<MiniMap
type="Unit"
/>
<Up
rank="0"
/>
<Vision
los="2"
/>
</Traits>
<Footprint Radius="0.5"/>
<Actions>
<Move
speed="6.0"
turningRadius="0.0"
/>
<Patrol />
</Actions>
</Entity>