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tests
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Add tests for fixed::FromFraction
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2022-01-30 12:57:08 +00:00 |
BoundingBoxAligned.cpp
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Fixes a bounding box projection to an incorrect camera causes the red water bug.
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2021-05-15 13:33:36 +00:00 |
BoundingBoxAligned.h
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Fixes a bounding box projection to an incorrect camera causes the red water bug.
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2021-05-15 13:33:36 +00:00 |
BoundingBoxOriented.cpp
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Cleanups BoundingBoxAxisAligned and fixes coding styles a bit.
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2019-06-12 20:23:14 +00:00 |
BoundingBoxOriented.h
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Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
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2016-11-23 11:18:37 +00:00 |
BoundingSphere.cpp
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Refactor CBoundingSphere and add tests
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2019-03-25 21:17:43 +00:00 |
BoundingSphere.h
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Fixes a misprint that was introduced in cb83d494e0 .
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2019-04-25 18:59:41 +00:00 |
Brush.cpp
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Removes low-level GL calls from graphics and geometrics primitives and adds DebugRenderer.
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2021-04-15 18:07:01 +00:00 |
Brush.h
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Removes low-level GL calls from graphics and geometrics primitives and adds DebugRenderer.
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2021-04-15 18:07:01 +00:00 |
Ease.h
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Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
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2016-11-23 11:18:37 +00:00 |
Fixed.cpp
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Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
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2011-02-17 20:08:20 +00:00 |
Fixed.h
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UnitMotion pushing improvements
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2022-01-24 15:36:13 +00:00 |
FixedVector2D.h
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Avoid overflow in UnitMotion.
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2020-11-09 13:25:50 +00:00 |
FixedVector3D.h
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Implement a FixedVector2D::CompareLengthSquared function to provide a more performant alternative to CompareLength.
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2020-02-09 21:00:43 +00:00 |
Frustum.cpp
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Moves Frustum from graphics to maths to more related geometric primitives like bounding ones.
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2021-03-29 17:28:13 +00:00 |
Frustum.h
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Moves Frustum from graphics to maths to more related geometric primitives like bounding ones.
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2021-03-29 17:28:13 +00:00 |
MathUtil.h
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Renames sgn function to Sign to fit the naming of other MathUtil functions.
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2022-01-30 20:51:01 +00:00 |
Matrix3D.cpp
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Cleanup Camera code for projections.
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2019-01-05 22:40:56 +00:00 |
Matrix3D.h
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Removes mentions of legacy and unused GL calls, unifies AsFloatArray.
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2021-10-11 12:39:01 +00:00 |
MD5.cpp
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
MD5.h
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Force some byte-order functions to be inline.
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2010-05-25 18:47:11 +00:00 |
Noise.cpp
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Actually remove trailing tabs from source/.
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2016-11-23 14:09:58 +00:00 |
Noise.h
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Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
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2016-11-23 11:18:37 +00:00 |
NUSpline.cpp
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Insert cinematic path nodes after the currently selected node instead of before (so paths are not created in the opposite of the expected order).
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2017-07-01 15:49:59 +00:00 |
NUSpline.h
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Further header & precompiled cleanup, fix no-PCH builds.
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2020-12-09 14:39:14 +00:00 |
Plane.cpp
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Actually remove trailing whitespace for non-header files as well.
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2016-11-23 13:02:58 +00:00 |
Plane.h
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Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
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2016-11-23 11:18:37 +00:00 |
Quaternion.cpp
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Clean up header includes, add new forward declarations.
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2020-11-21 11:20:29 +00:00 |
Quaternion.h
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Clean up header includes, add new forward declarations.
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2020-11-21 11:20:29 +00:00 |
Rect.cpp
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Moves CRect from ps to maths to related geometric primitives.
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2021-03-30 21:14:36 +00:00 |
Rect.h
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Moves CRect from ps to maths to related geometric primitives.
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2021-03-30 21:14:36 +00:00 |
Size2D.cpp
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Removes unused code from Size2D and changes eol-style to native.
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2021-03-27 21:11:36 +00:00 |
Size2D.h
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Removes unused code from Size2D and changes eol-style to native.
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2021-03-27 21:11:36 +00:00 |
Sqrt.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
Sqrt.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
Vector2D.cpp
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Replaces CPos by more a consistent CVector2D, reduces geometry code duplication.
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2021-03-28 21:55:13 +00:00 |
Vector2D.h
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Replaces CPos by more a consistent CVector2D, reduces geometry code duplication.
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2021-03-28 21:55:13 +00:00 |
Vector3D.cpp
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Further header & precompiled cleanup, fix no-PCH builds.
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2020-12-09 14:39:14 +00:00 |
Vector3D.h
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Removes mentions of legacy and unused GL calls, unifies AsFloatArray.
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2021-10-11 12:39:01 +00:00 |
Vector4D.h
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Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
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2016-11-23 11:18:37 +00:00 |