0ad/source/ps/UniDoubler.h
2021-09-07 21:01:34 +00:00

61 lines
1.7 KiB
C

/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
// Make sure we have the argument (UNIDOUBLER_HEADER), and that we're not
// called from within another unidoubler execution (now that's just asking for
// trouble)
#if defined(UNIDOUBLER_HEADER) && !defined(IN_UNIDOUBLER)
#define IN_UNIDOUBLER
// When compiling CStr.cpp with PCH, the unidoubler stuff gets rather
// confusing because of all the nested inclusions, but this makes it work:
#undef CStr
// First, set up the environment for the Unicode version
#ifndef _UNICODE
#define _UNICODE
#endif
#define CStr CStrW
#define tstring wstring
// Include the unidoubled file
#include UNIDOUBLER_HEADER
// Clean up all the macros
#undef _UNICODE
#undef CStr
#undef tstring
// Now include the 8-bit version under the name CStr8
#define CStr CStr8
#define tstring string
#include UNIDOUBLER_HEADER
// Clean up the macros again, to minimise namespace pollution
#undef CStr
#undef tstring
// To please the file that originally include CStr.h, make CStr an alias for CStr8:
#define CStr CStr8
#undef IN_UNIDOUBLER
#undef UNIDOUBLER_HEADER
#endif