0ad/binaries/data/mods/official/entities/gaia/template_gaia.xml
Ykkrosh 22dd4dd67b Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions.
Maps: Stored non-entity objects in XML instead of PMP, for easier manual
editing. Updated existing maps to newest format, so that they can still
work. Added undocumented _rewriteMaps() JS function. Also renamed _mem
to vmem, and reclassified its undocumentedness as unintentional, since
it's reasonably useful.
Loader: added NonprogressiveLoad function, for ScEd/_rewriteMaps/etc
which don't care about progressiveness.
main.cpp: re-enabled vfs_display, since it doesn't crash now
Vector3D: stopped warning

This was SVN commit r2078.
2005-03-29 20:50:04 +00:00

19 lines
309 B
XML
Executable File

<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_entity">
<Traits>
<Id
civ_code="gaia"
civ="Gaia"
generic="Generic Gaia"
internal_only="true"
version="0.1 pasap2"
class1="Gaia"
type.gaia="true"
type.gaia.group="true"
/>
</Traits>
</Entity>