0ad/build
Ykkrosh 22f0f2b232 Set _NO_DEBUG_HEAP=1 in VS2010 projects
The debug heap has a high performance cost, even in release mode,
when running inside a debugger, which is surprising to people trying
to measure performance. It doesn't seem very useful at finding bugs
either.

Add a NoDebugHeap flag to Premake, to set that environment variable
when running in the VS2010 debugger.

This was SVN commit r13901.
2013-09-28 14:35:28 +00:00
..
android Fix Android build scripts. 2012-02-25 16:11:08 +00:00
autobuild2 Autobuilder startup service binary 2009-01-01 22:48:05 +00:00
bin Clean up some svn:executable flags 2010-05-08 23:17:08 +00:00
coverage Code coverage measurement support (with lcov) 2009-11-16 21:23:43 +00:00
dehydra Detect and fix printf signedness errors. Fixes #1086, #1087. 2012-01-01 16:43:10 +00:00
errorlist # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
premake Set _NO_DEBUG_HEAP=1 in VS2010 projects 2013-09-28 14:35:28 +00:00
resources Updated installer image. 2013-09-06 19:16:33 +00:00
svn_revision # Minor tweaks for building on Linux 2009-06-26 21:09:56 +00:00
workspaces Stop generating VS2005 project files. Refs #1951. 2013-06-14 23:46:12 +00:00