0ad/binaries/data/mods/public/art/actors
2010-11-17 21:30:00 +00:00
..
fauna #New Camel fauna. 2010-10-15 06:19:06 +00:00
flora/trees testing making new, better looking pine trees. added a new "farmland" terrain texture. added the FIF tree as a fruit bearing tree. Added a jagged stone mine quarry for the Gold Rush map. 2010-10-15 04:29:08 +00:00
geology This was SVN commit r8506. 2010-10-31 15:00:28 +00:00
props 1st of the new Greek houses. A bunch of other stuff, trying to get projectiles to work with towers. I propped a Celtic jav dude into one of the Celt towers to test propping. First graphics (borders) for a new loading screen. 2010-11-17 21:30:00 +00:00
special A new stoa for the Greeks. 2010-10-13 00:40:25 +00:00
structures 1st of the new Greek houses. A bunch of other stuff, trying to get projectiles to work with towers. I propped a Celtic jav dude into one of the Celt towers to test propping. First graphics (borders) for a new loading screen. 2010-11-17 21:30:00 +00:00
temp Tweaked blank giant map in Internal folder. Updated a few Mediterranean terrains. A Creative Commons object. A generic Gaia "field" object. Humpback Whale. 2010-11-02 16:26:06 +00:00
units Fixed meat gathering props for the Celt spearman. 2010-11-15 21:28:45 +00:00