0ad/source/simulation2
2013-10-05 16:22:46 +00:00
..
components Let corpses cast shadows again. Refs #1771. 2013-10-05 16:22:46 +00:00
docs Updates example component documentation 2013-02-26 19:58:51 +00:00
helpers It might be better to issue a LOGWARNING when Spatial queries are too large. Opening the crash window seems a bit too much for something that can be recovered from. 2013-09-24 21:50:46 +00:00
scripting Implements Vision/Range tech modification 2012-09-24 22:27:32 +00:00
serialization Adds DynamicArena allocator that grows by fixed chunk size, fixes #2142. 2013-09-30 01:22:44 +00:00
system Ticket #2127 - Performance and style improvements in scriptinterface. 2013-09-16 19:10:06 +00:00
tests Implements skirmish maps, based on patch by sanderd17, fixes #1198. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type. 2013-10-04 02:29:16 +00:00
MessageTypes.h As per ticket #1707. Some minor improvements to spatial subdivision. Makes way for future changes in RangeManager. 2013-09-15 14:03:53 +00:00
Simulation2.cpp Implements skirmish maps, based on patch by sanderd17, fixes #1198. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type. 2013-10-04 02:29:16 +00:00
Simulation2.h Fix rally point rendering on saved games. Fixes #1762. Patch by mimo 2013-09-24 20:27:18 +00:00
TypeList.h AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI. 2013-03-05 22:52:48 +00:00