0ad/binaries/data/mods/official/gui/test/2_mainmenu.xml

89 lines
4.6 KiB
XML
Executable File

<?xml version="1.0" encoding="iso-8859-1" standalone="no" ?>
<!DOCTYPE objects SYSTEM "../gui.dtd">
<objects>
<!--
==========================================
- MAIN MENU -
==========================================
-->
<object type="empty" name="pregame_gui" size="0 0 100% 100%" z="1" hidden="false">
<action on="Load"><![CDATA[
// Play main 0 A.D. theme when the main menu starts.
curr_music = newRandomSound("music", "theme");
curr_music.loop();
]]></action>
<object type="image" name="pregame-mainmenu-background-image" sprite="pregame-mainmenu-background" size="0 0 100% 100%" z="100" hidden="false" ghost="true"/>
<object type="button" name="pregame-mainmenu-sp-button" sprite-over="pregame-mainmenu-spbt" size="52.9296875% 23.95833333% 67.578125% 42.317708333%" z="101" hidden="false">
<action on="Press"><![CDATA[
GUIObjectHide("pregame_gui");
GUIObjectUnhide("loading_screen");
setTimeout( loadSession(), 0 );
]]></action>
<action on="MouseEnter"><![CDATA[
tooltipObject = getGUIObjectByName("pregame-mainmenu-tooltip");
tooltipObject.caption = "Want to move some Dudes around or test something ? Click here to start a new game on the default map.";
GUIObjectUnhide("pregame-mainmenu-tooltip");
]]></action>
<action on="MouseLeave"><![CDATA[
GUIObjectHide("pregame-mainmenu-tooltip");
]]></action>
</object>
<object type="image" name="pregame-mainmenu-0ad-logo" sprite="pregame-mainmenu-0ad-logo-480x218" size="21.1914062% 3.125% 68.0664062% 31.5104166%" z="102" hidden="false" ghost="true"/>
<object type="text" name="pregame-mainmenu-versionnumber" size="43% 24% 43%+282 24%+25" z="103" textcolor="237 227 167" font="prospero16" hidden="false" ghost="true">
{buildTime}
<action on="Load"><![CDATA[
this.caption = "Build: " + buildTime(0) + " " + getLanguageID();
]]></action>
</object>
<object type="button" name="pregame-mainmenu-wfg-logo" sprite="pregame-mainmenu-wfg-logo-256x64" size="10 91.666666%-30 25.9765% 100%-30" z="102" hidden="false">
<action on="Press"><![CDATA[
btCode = new Array("GUIObjectHide('mb_main');");
messageBox(420, 420, "[icon=0ad_icon] A.D. - History Is Yours For The Taking\nby Wildfire Games, 2002-2005\n\nVersion 0.1.2 (PASAP II)\n\n" +
"This is a confidental pre-release version of the game!\n\nVisit http://www.wildfiregames.com/0ad/ " +
"to learn more about [icon=0ad_icon] A.D., participate in the community and meet the developers.\n\n", "About [icon=0ad_icon] A.D.", 2, new Array(), btCode);
]]></action>
<action on="MouseEnter"><![CDATA[
tooltipObject = getGUIObjectByName("pregame-mainmenu-tooltip");
tooltipObject.caption = "These are the guys who made this game. Visit them at http://www.wildfiregames.com/0ad/";
GUIObjectUnhide("pregame-mainmenu-tooltip");
]]></action>
<action on="MouseLeave"><![CDATA[
GUIObjectHide("pregame-mainmenu-tooltip");
]]></action>
</object>
<object type="text" name="pregame-mainmenu-tooltip" sprite="tooltip-background" size="69% 6.3802% 97.0703125% 28.125%" font="prospero16" textcolor="255 255 255" z="104" hidden="true" ghost="true">tooltipText</object>
<object type="button" name="exit_button" sprite="exit_sprite" sprite-over="exit_sprite-over" size="100%-18 2 100%-2 18" z="1000" hidden="false">
<action on="Press"><![CDATA[
btCaptions = new Array("Yes, let me out!", "Nooooo!");
btCode = new Array("exit();", "");
messageBox(400, 200, "Do you really want to quit [icon=0ad_icon] A.D.? This will cause a sudden return to reality.", "Confirmation", 0, btCaptions, btCode);
]]></action>
<!-- START temporary code
This code only applies to the main menu, I don't know how it'll behave ingame. It is temporary and should be removed as soon as we got proper tooltip support implemented. -->
<action on="MouseEnter"><![CDATA[
tooltipObject = getGUIObjectByName("pregame-mainmenu-tooltip");
tooltipObject.caption = "Tired of 0 A.D. ? Click here to leave and reenter the real world.";
GUIObjectUnhide("pregame-mainmenu-tooltip");
]]></action>
<action on="MouseLeave"><![CDATA[
GUIObjectHide("pregame-mainmenu-tooltip");
]]></action>
<!-- END temporary code -->
</object>
</object>
</objects>