0ad/source/network
Yves 28bdd8540f Quite a lot of stack rooting related changes.
Changes GetProperty, SetProperty and HasProperty and a few other
functions to take handles. The conversions to CScriptVal or
CScriptValRooted at some places should be removed in the future. I've
done that to avoid an even larger patch.

Refs #2415
Refs #2462

This was SVN commit r15568.
2014-07-26 22:33:16 +00:00
..
tests Changes tests to use global g_ScriptRuntime instead of creating a new JSRuntime for each test. 2014-04-25 21:19:51 +00:00
fsm.cpp Implements ready status into gamesetup. Fixes #2447. 2014-04-26 18:34:34 +00:00
fsm.h Let CFsm actions override the default state transition 2011-10-27 14:10:55 +00:00
NetClient.cpp Quite a lot of stack rooting related changes. 2014-07-26 22:33:16 +00:00
NetClient.h Implements ready status into gamesetup. Fixes #2447. 2014-04-26 18:34:34 +00:00
NetFileTransfer.cpp Fix printf argument types 2011-11-13 18:31:06 +00:00
NetFileTransfer.h Fix tests, and warnings, and non-PCH build 2011-12-23 13:01:29 +00:00
NetHost.cpp split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
NetHost.h Implements ready status into gamesetup. Fixes #2447. 2014-04-26 18:34:34 +00:00
NetMessage.cpp Implements ready status into gamesetup. Fixes #2447. 2014-04-26 18:34:34 +00:00
NetMessage.h # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
NetMessages.h Implements ready status into gamesetup. Fixes #2447. 2014-04-26 18:34:34 +00:00
NetMessageSim.cpp Fixes an assertion when DEBUG_SERIALIZER_ANNOTATE is set to 1 and you click on "Host Game" from the main menu. 2014-02-22 14:30:29 +00:00
NetServer.cpp Correctly remove players who cancel while rejoining. Fixes #2240 2014-06-20 03:22:40 +00:00
NetServer.h Implements ready status into gamesetup. Fixes #2447. 2014-04-26 18:34:34 +00:00
NetSession.cpp Detect and fix printf signedness errors. Fixes #1086, #1087. 2012-01-01 16:43:10 +00:00
NetSession.h # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
NetStats.cpp Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
NetStats.h Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
NetTurnManager.cpp Send messages in queue before closing connection, patch by boeseRaupe. Fixes #2420 2014-02-05 02:44:25 +00:00
NetTurnManager.h Send messages in queue before closing connection, patch by boeseRaupe. Fixes #2420 2014-02-05 02:44:25 +00:00
NMTCreator.h # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
Serialization.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
StringConverters.h Provide JSON-compatible string escaping 2011-11-04 01:18:34 +00:00