0ad/source/maths
2016-04-04 20:31:18 +00:00
..
tests Fix VS2013 build errors, warnings 2013-11-03 12:46:07 +00:00
BoundingBoxAligned.cpp Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
BoundingBoxAligned.h Optimise silhouette rendering. 2014-07-03 01:00:25 +00:00
BoundingBoxOriented.cpp Fixed AABB to OBB transformation resulting in NaN basis vectors when the AABB size in one or more dimensions is zero. Fixes #1121. 2012-05-31 23:17:15 +00:00
BoundingBoxOriented.h Avoid non-ASCII characters in source code, since tools don't decode them consistently. 2013-10-20 09:27:44 +00:00
BoundingSphere.h Improve PickEntitiesAtPoint 2015-01-01 23:05:26 +00:00
Brush.cpp Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
Brush.h Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
Ease.h Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
Fixed.cpp Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
Fixed.h New long-range pathfinder. 2015-06-12 18:58:24 +00:00
FixedVector2D.h Mark several CFixedVector2D as const and passed by reference in Geometry and a few other places. Mark some functions (that probably already were) inline. 2015-11-11 20:50:02 +00:00
FixedVector3D.h Optimise fixed multiplies on MSVC x86 2013-09-20 20:17:54 +00:00
MathUtil.h Graphics optimisations and features from eihrul. 2011-07-12 23:48:05 +00:00
Matrix3D.cpp More GLES compatibility. 2012-02-12 13:20:49 +00:00
Matrix3D.h Add support for specular materials. 2012-04-08 15:55:06 +00:00
MD5.cpp split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
MD5.h Force some byte-order functions to be inline. 2010-05-25 18:47:11 +00:00
Noise.cpp # New territory border rendering. 2011-07-30 00:56:45 +00:00
Noise.h Makes some classes NONCOPYABLE, based on patch by Markus, refs #1852 2013-05-22 21:40:56 +00:00
NUSpline.cpp Cinematic camera core functionality. Patch by Vladislav Belov. 2016-01-03 12:41:04 +00:00
NUSpline.h Interpolate cinematic camera rotation + allow more points in cinematic path + add comments. Patch by Vladislav. Refs #3814 2016-04-04 20:31:18 +00:00
Plane.cpp Optimization of isBoxVisible + cleanup, fixes #3712 2015-12-28 16:27:31 +00:00
Plane.h Optimization of isBoxVisible + cleanup, fixes #3712 2015-12-28 16:27:31 +00:00
Quaternion.cpp Inline common vector/matrix operations, for performance. 2010-09-24 16:54:20 +00:00
Quaternion.h fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions) 2009-05-03 11:47:38 +00:00
Random.h Fix build with old GCC 2011-08-04 21:36:57 +00:00
Sqrt.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Sqrt.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Vector2D.h Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
Vector3D.cpp Optimise silhouette rendering. 2014-07-03 01:00:25 +00:00
Vector3D.h Optimise silhouette rendering. 2014-07-03 01:00:25 +00:00
Vector4D.h Add support for specular materials. 2012-04-08 15:55:06 +00:00