0ad/source/network
2014-08-24 12:02:52 +00:00
..
tests Fix failure in TestNetComms::test_basic_DISABLED. Patch by Echelon9. Fixes #2426. 2014-08-24 12:02:52 +00:00
fsm.cpp Implements ready status into gamesetup. Fixes #2447. 2014-04-26 18:34:34 +00:00
fsm.h Let CFsm actions override the default state transition 2011-10-27 14:10:55 +00:00
NetClient.cpp Exact stack rooting for ScriptInterface::ToString. 2014-08-03 17:29:49 +00:00
NetClient.h Implements ready status into gamesetup. Fixes #2447. 2014-04-26 18:34:34 +00:00
NetFileTransfer.cpp Fix printf argument types 2011-11-13 18:31:06 +00:00
NetFileTransfer.h Fix tests, and warnings, and non-PCH build 2011-12-23 13:01:29 +00:00
NetHost.cpp split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
NetHost.h Implements ready status into gamesetup. Fixes #2447. 2014-04-26 18:34:34 +00:00
NetMessage.cpp Implements ready status into gamesetup. Fixes #2447. 2014-04-26 18:34:34 +00:00
NetMessage.h # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
NetMessages.h Implements ready status into gamesetup. Fixes #2447. 2014-04-26 18:34:34 +00:00
NetMessageSim.cpp Exact stack rooting for ScriptInterface::ToString. 2014-08-03 17:29:49 +00:00
NetServer.cpp Fix free() of not allocated struct in the UPnP code. Patch by Echelon9. Fixes #2338, #2418. 2014-08-06 14:11:04 +00:00
NetServer.h Exact stack rooting for JSON related ScriptInterface functions. 2014-08-02 22:21:50 +00:00
NetSession.cpp Detect and fix printf signedness errors. Fixes #1086, #1087. 2012-01-01 16:43:10 +00:00
NetSession.h # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
NetStats.cpp Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
NetStats.h Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
NetTurnManager.cpp Send messages in queue before closing connection, patch by boeseRaupe. Fixes #2420 2014-02-05 02:44:25 +00:00
NetTurnManager.h Send messages in queue before closing connection, patch by boeseRaupe. Fixes #2420 2014-02-05 02:44:25 +00:00
NMTCreator.h # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
Serialization.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
StringConverters.h Provide JSON-compatible string escaping 2011-11-04 01:18:34 +00:00