Ykkrosh
a41dd1d736
Fix #537 (Repair functionality for damaged buildings) based on patch from evans. Make some unnecessarily optional template elements required. This was SVN commit r8015.
66 lines
1.4 KiB
XML
66 lines
1.4 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Entity parent="template_entity_full">
|
|
<Identity>
|
|
<GenericName>Unit</GenericName>
|
|
</Identity>
|
|
<Minimap>
|
|
<Type>unit</Type>
|
|
</Minimap>
|
|
<UnitAI/>
|
|
<Cost>
|
|
<Population>1</Population>
|
|
<PopulationBonus>0</PopulationBonus>
|
|
<BuildTime>1</BuildTime>
|
|
<Resources>
|
|
<food>0</food>
|
|
<wood>0</wood>
|
|
<stone>0</stone>
|
|
<metal>0</metal>
|
|
</Resources>
|
|
</Cost>
|
|
<Health>
|
|
<DeathType>corpse</DeathType>
|
|
<Max>100</Max>
|
|
<RegenRate>0</RegenRate>
|
|
<Healable>true</Healable>
|
|
<Repairable>false</Repairable>
|
|
</Health>
|
|
<Decay>
|
|
<Inactive/>
|
|
<DelayTime>60.0</DelayTime>
|
|
<SinkRate>0.02</SinkRate>
|
|
<SinkAccel>0.0</SinkAccel>
|
|
</Decay>
|
|
<Armour>
|
|
<Hack>0.0</Hack>
|
|
<Pierce>0.0</Pierce>
|
|
<Crush>1.0</Crush>
|
|
</Armour>
|
|
<UnitMotion>
|
|
<WalkSpeed>7.0</WalkSpeed>
|
|
<Run>
|
|
<Speed>15.0</Speed>
|
|
<Range>50.0</Range>
|
|
<RangeMin>0.0</RangeMin>
|
|
<RegenTime>0.1</RegenTime>
|
|
<DecayTime>0.2</DecayTime>
|
|
</Run>
|
|
<PassabilityClass>default</PassabilityClass>
|
|
<CostClass>default</CostClass>
|
|
</UnitMotion>
|
|
<StatusBars>
|
|
<HeightOffset>5.0</HeightOffset>
|
|
</StatusBars>
|
|
<Footprint>
|
|
<Circle radius="1.0"/>
|
|
<Height>2.5</Height>
|
|
</Footprint>
|
|
<Obstruction>
|
|
<Unit radius="0.8"/>
|
|
</Obstruction>
|
|
<Vision>
|
|
<Range>24</Range>
|
|
<RetainInFog>false</RetainInFog>
|
|
</Vision>
|
|
</Entity>
|