0ad/source/pch
wraitii 369c2e8801 Further header & precompiled cleanup, fix no-PCH builds.
GUIObjectBase is made a IGUIObject* to avoid including those headers
un-necessarily. Subsequent diffs ought to clean up the various of
pointers for that with a similar type with reference semantics.

Also:
- Add standard C and C++ headers (mostly cstring for memcpy, string and
vector) where needed.
- Swap out some includes for forward declarations
- Clean up un-necessary boost includes in precompiled and other headers.
- Clean up precompiled headers, including fewer things.
- Move ACPI to the windows-specific folder as it's included there only
and mostly specific to that platform.

Thanks Stan for the testing.

Differential Revision: https://code.wildfiregames.com/D3129
This was SVN commit r24352.
2020-12-09 14:39:14 +00:00
..
atlas Precompiled logic update [Windows build] 2019-12-31 13:58:48 +00:00
engine Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
glooxwrapper glooxwrapper by Philip to support building gloox on Windows. 2013-11-07 19:38:09 +00:00
graphics Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
gui Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
lobby Multiplayer lobby based on the XmPP protocol. Special thanks to Philip, alpha123, scythetwirler, and anyone else who has helped build, debug or test the lobby. 2013-11-07 20:07:24 +00:00
lowlevel Add GPL header 2009-04-18 17:00:33 +00:00
network Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
scriptinterface # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
simulation2 Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
test Precompiled logic update [Windows build] 2019-12-31 13:58:48 +00:00
tinygettext Sacrifices a goat to the gods of insanity. 2014-04-24 20:05:48 +00:00