0ad/source/network
Ykkrosh 31699e830d Handle disconnections better.
Remove local sessions (just use ENet for everything instead) because
they add far too much complexity.
Fix memory leaks.

This was SVN commit r7706.
2010-07-06 19:54:17 +00:00
..
tests Handle disconnections better. 2010-07-06 19:54:17 +00:00
fsm.cpp Handle disconnections better. 2010-07-06 19:54:17 +00:00
fsm.h Handle disconnections better. 2010-07-06 19:54:17 +00:00
NetClient.cpp Handle disconnections better. 2010-07-06 19:54:17 +00:00
NetClient.h Handle disconnections better. 2010-07-06 19:54:17 +00:00
NetHost.cpp Fix some printf string formatting 2010-07-04 16:52:14 +00:00
NetHost.h Handle disconnections better. 2010-07-06 19:54:17 +00:00
NetMessage.cpp Handle disconnections better. 2010-07-06 19:54:17 +00:00
NetMessage.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
NetMessages.h Basic disconnection handling. 2010-07-02 21:28:48 +00:00
NetMessageSim.cpp # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
NetServer.cpp Handle disconnections better. 2010-07-06 19:54:17 +00:00
NetServer.h Handle disconnections better. 2010-07-06 19:54:17 +00:00
NetSession.cpp Handle disconnections better. 2010-07-06 19:54:17 +00:00
NetSession.h Handle disconnections better. 2010-07-06 19:54:17 +00:00
NetStats.cpp Add ENet stats to profile viewer. 2010-07-03 13:15:01 +00:00
NetStats.h Add ENet stats to profile viewer. 2010-07-03 13:15:01 +00:00
NetTurnManager.cpp Fix some printf string formatting 2010-07-04 16:52:14 +00:00
NetTurnManager.h Windows fixes. 2010-06-30 23:40:51 +00:00
NMTCreator.h # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
Serialization.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
StringConverters.h # Delete a lot of obsolete networking code. 2010-05-20 17:58:37 +00:00