0ad/build/workspaces/update-workspaces.sh
Itms 7d1f56e617 Migrate to premake5, fixes #3729.
Make pyrogenesis and tests depend on Collada, fixes #404.

This commit includes custom modules for CxxTest and pkg-config support
that can be improved upon in the future. It also includes all necessary
changes to the build scripts, but the new premake5 features are not
fully exploited yet.

With this change, premake5 becomes the default, but CI scripts on Unix
will continue using premake4 for a while, in order to avoid regressions.

Includes code by zsol.
Reviewed by: wraitii, leper
Differential Revision: https://code.wildfiregames.com/D72
This was SVN commit r20381.
2017-10-30 13:52:05 +00:00

139 lines
4.8 KiB
Bash

#!/bin/sh
if [ "$(id -u)" = "0" ]; then
echo "Running as root will mess up file permissions. Aborting ..." 1>&2
exit 1
fi
die()
{
echo ERROR: $*
exit 1
}
# Check for whitespace in absolute path; this will cause problems in the
# SpiderMonkey build (https://bugzilla.mozilla.org/show_bug.cgi?id=459089)
# and maybe elsewhere, so we just forbid it
# Use perl as an alternative to readlink -f, which isn't available on BSD or OS X
SCRIPTPATH=`perl -MCwd -e 'print Cwd::abs_path shift' "$0"`
case "$SCRIPTPATH" in
*\ * )
die "Absolute path contains whitespace, which will break the build - move the game to a path without spaces" ;;
esac
JOBS=${JOBS:="-j2"}
# Some of our makefiles depend on GNU make, so we set some sane defaults if MAKE
# is not set.
case "`uname -s`" in
"FreeBSD" | "OpenBSD" )
MAKE=${MAKE:="gmake"}
;;
* )
MAKE=${MAKE:="make"}
;;
esac
# Parse command-line options:
premake_version="premake5"
premake_args=""
without_nvtt=false
with_system_nvtt=false
with_system_mozjs38=false
enable_atlas=true
for i in "$@"
do
case $i in
--without-nvtt ) without_nvtt=true; premake_args="${premake_args} --without-nvtt" ;;
--with-system-nvtt ) with_system_nvtt=true; premake_args="${premake_args} --with-system-nvtt" ;;
--with-system-mozjs38 ) with_system_mozjs38=true; premake_args="${premake_args} --with-system-mozjs38" ;;
--enable-atlas ) enable_atlas=true ;;
--disable-atlas ) enable_atlas=false ;;
--premake4 ) premake_version="premake4"; premake_args="${premake_args} --collada" ;;
-j* ) JOBS=$i ;;
# Assume any other --options are for Premake
--* ) premake_args="${premake_args} $i" ;;
esac
done
if [ "$enable_atlas" = "true" ]; then
premake_args="${premake_args} --atlas"
fi
cd "$(dirname $0)"
# Now in build/workspaces/ (where we assume this script resides)
if [ "`uname -s`" = "Darwin" ]; then
# Set *_CONFIG variables on OS X, to override the path to e.g. sdl2-config
export GLOOX_CONFIG=${GLOOX_CONFIG:="$(pwd)/../../libraries/osx/gloox/bin/gloox-config"}
export ICU_CONFIG=${ICU_CONFIG:="$(pwd)/../../libraries/osx/icu/bin/icu-config"}
export SDL2_CONFIG=${SDL2_CONFIG:="$(pwd)/../../libraries/osx/sdl2/bin/sdl2-config"}
export WX_CONFIG=${WX_CONFIG:="$(pwd)/../../libraries/osx/wxwidgets/bin/wx-config"}
export XML2_CONFIG=${XML2_CONFIG:="$(pwd)/../../libraries/osx/libxml2/bin/xml2-config"}
fi
# Don't want to build bundled libs on OS X
# (build-osx-libs.sh is used instead)
if [ "`uname -s`" != "Darwin" ]; then
echo "Updating bundled third-party dependencies..."
echo
# Build/update bundled external libraries
(cd ../../libraries/source/fcollada/src && ${MAKE} ${JOBS}) || die "FCollada build failed"
echo
if [ "$with_system_mozjs38" = "false" ]; then
(cd ../../libraries/source/spidermonkey && MAKE=${MAKE} JOBS=${JOBS} ./build.sh) || die "SpiderMonkey build failed"
fi
echo
if [ "$with_system_nvtt" = "false" ] && [ "$without_nvtt" = "false" ]; then
(cd ../../libraries/source/nvtt && MAKE=${MAKE} JOBS=${JOBS} ./build.sh) || die "NVTT build failed"
fi
echo
fi
# Now build premake and run it to create the makefiles
cd ../premake/"$premake_version"
PREMAKE_BUILD_DIR=build/gmake.unix
# BSD and OS X need different Makefiles
case "`uname -s`" in
"GNU/kFreeBSD" )
# use default gmake.unix (needs -ldl as we have a GNU userland and libc)
;;
*"BSD" )
PREMAKE_BUILD_DIR=build/gmake.bsd
;;
"Darwin" )
PREMAKE_BUILD_DIR=build/gmake.macosx
;;
esac
${MAKE} -C $PREMAKE_BUILD_DIR ${JOBS} || die "Premake build failed"
echo
cd ..
# If we're in bash then make HOSTTYPE available to Premake, for primitive arch-detection
export HOSTTYPE="$HOSTTYPE"
echo "Premake args: ${premake_args}"
"$premake_version"/bin/release/"$premake_version" --file="$premake_version.lua" --outpath="../workspaces/gcc/" ${premake_args} gmake || die "Premake failed"
if [ "$premake_version" = "premake4" ]; then
"$premake_version"/bin/release/"$premake_version" --file="$premake_version.lua" --outpath="../workspaces/codeblocks/" ${premake_args} codeblocks || die "Premake failed"
fi
# Also generate xcode workspaces if on OS X
if [ "`uname -s`" = "Darwin" ]; then
if [ "$premake_version" = "premake4" ]; then
"$premake_version"/bin/release/"$premake_version" --file="$premake_version.lua" --outpath="../workspaces/xcode3" ${premake_args} xcode3 || die "Premake failed"
fi
"$premake_version"/bin/release/"$premake_version" --file="$premake_version.lua" --outpath="../workspaces/xcode4" ${premake_args} xcode4 || die "Premake failed"
fi
# test_root.cpp gets generated by cxxtestgen and passing different arguments to premake could require a regeneration of this file.
# It doesn't depend on anything in the makefiles, so make won't notice that the prebuild command for creating test_root.cpp needs to be triggered.
# We force this by deleting the file.
rm -f ../../source/test_root.cpp