..
scripting
glDrawRangeElements -> glDrawRangeElementsEXT (fixes compilation error; EXT/ARB/etc extensions need to be used for everything not in GL1.1)
2005-10-03 16:04:55 +00:00
Camera.cpp
Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence.
2004-10-07 19:23:35 +00:00
Camera.h
mouse_x/y => g_mouse_x/y
2005-01-23 17:35:36 +00:00
Color.cpp
Stab at fixing the VertexArray compile error on VC++.
2005-10-03 03:41:42 +00:00
Color.h
Stab at fixing the VertexArray compile error on VC++.
2005-10-03 03:41:42 +00:00
Frustum.cpp
CVSROOT: doesn't seem particularly useful now
2005-09-30 00:59:42 +00:00
Frustum.h
CVSROOT: doesn't seem particularly useful now
2005-09-30 00:59:42 +00:00
GameView.cpp
minimap: now use GUI event system instead of polling. fixes broken click feature.
2005-10-20 15:27:39 +00:00
GameView.h
minimap: now use GUI event system instead of polling. fixes broken click feature.
2005-10-20 15:27:39 +00:00
HFTracer.cpp
fix warning
2004-07-31 19:46:14 +00:00
HFTracer.h
add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in).
2005-01-07 00:47:44 +00:00
LightEnv.h
Updated map format, to store lighting information in XML. Also, vital whitespace consistency improvements.
2005-05-11 03:07:08 +00:00
MapIO.h
Updated map format, to store lighting information in XML. Also, vital whitespace consistency improvements.
2005-05-11 03:07:08 +00:00
MapReader.cpp
GameView: removed unused ancient camera code.
2005-10-07 21:09:29 +00:00
MapReader.h
- split up lib/res into file, graphics and sound.
2005-08-12 17:06:53 +00:00
MapWriter.cpp
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
MapWriter.h
Updated map format, to store lighting information in XML. Also, vital whitespace consistency improvements.
2005-05-11 03:07:08 +00:00
Material.cpp
renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them.
2005-10-12 04:16:41 +00:00
Material.h
Fixed prop player-colouring. Allowed per-object colours. (Coming soon: data to demonstrate it.)
2005-04-07 04:29:07 +00:00
MaterialManager.cpp
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
MaterialManager.h
Minor fixes for Linux/GCC
2004-09-26 21:21:34 +00:00
MeshManager.cpp
Corrected ICC errors and some warnings. Removed some unnecessarily verbose logging. Did minor things.
2005-01-13 00:17:31 +00:00
MeshManager.h
Resource leak fixes
2004-12-16 12:01:47 +00:00
MiniPatch.cpp
Linux/GCC/glibc Compat
2004-12-18 23:30:28 +00:00
MiniPatch.h
- split up lib/res into file, graphics and sound.
2005-08-12 17:06:53 +00:00
Model.cpp
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
Model.h
Updated building placement cursor to make the object glow read and not be placeable if trying to place in an invalid area.
2005-09-06 08:25:41 +00:00
ModelDef.cpp
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
ModelDef.h
Added VertexArray & co. classes to simplify a flexible, render path dependent
2005-10-02 21:11:11 +00:00
ObjectBase.cpp
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
ObjectBase.h
Changes to actor speed specifications.
2005-05-27 00:38:30 +00:00
ObjectEntry.cpp
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
ObjectEntry.h
Fixed regression caused by not understanding my code
2005-07-03 01:37:49 +00:00
ObjectManager.cpp
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
ObjectManager.h
Fixed regression caused by not understanding my code
2005-07-03 01:37:49 +00:00
Particle.cpp
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
2005-06-28 04:06:25 +00:00
Particle.h
newline stomper and fixed warnings
2004-06-11 02:14:18 +00:00
ParticleEmitter.cpp
gcc warning fixes
2004-07-11 12:49:44 +00:00
ParticleEmitter.h
Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation.
2004-05-29 20:56:24 +00:00
Patch.cpp
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
2005-02-09 23:19:48 +00:00
Patch.h
ran newline stomper; no real changes
2004-06-08 12:10:51 +00:00
RenderableObject.h
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
2005-06-28 04:06:25 +00:00
SkeletonAnim.h
Changes to actor speed specifications.
2005-05-27 00:38:30 +00:00
SkeletonAnimDef.cpp
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
SkeletonAnimDef.h
- fix w4 warnings
2005-08-09 15:55:44 +00:00
SkeletonAnimManager.cpp
- split up lib/res into file, graphics and sound.
2005-08-12 17:06:53 +00:00
SkeletonAnimManager.h
Minor changes for linux
2004-06-02 15:03:17 +00:00
Sprite.cpp
- both tex.cpp and ogl_tex.cpp had functions named tex_* - confusing. renamed to ogl_tex* to disambiguate.
2005-09-02 02:54:02 +00:00
Sprite.h
- both tex.cpp and ogl_tex.cpp had functions named tex_* - confusing. renamed to ogl_tex* to disambiguate.
2005-09-02 02:54:02 +00:00
Terrain.cpp
g_YMinOffset declared in gameview.h instead of extern elsewhere
2005-10-19 17:16:34 +00:00
Terrain.h
g_YMinOffset declared in gameview.h instead of extern elsewhere
2005-10-19 17:16:34 +00:00
TerrainProperties.cpp
restructure terrain texture loading to first get a filelist, then do work for each file. this is slightly more efficient than iterating over dir and doing work for each (due to less seeks) but intended to fix an issue where files are created while iterating over the directory (this confuses VFS). the problem had come up after adding terrain XML files.
2005-10-19 22:39:54 +00:00
TerrainProperties.h
restructure terrain texture loading to first get a filelist, then do work for each file. this is slightly more efficient than iterating over dir and doing work for each (due to less seeks) but intended to fix an issue where files are created while iterating over the directory (this confuses VFS). the problem had come up after adding terrain XML files.
2005-10-19 22:39:54 +00:00
Texture.h
- split up lib/res into file, graphics and sound.
2005-08-12 17:06:53 +00:00
TextureEntry.cpp
minimap: now use GUI event system instead of polling. fixes broken click feature.
2005-10-20 15:27:39 +00:00
TextureEntry.h
- split up lib/res into file, graphics and sound.
2005-08-12 17:06:53 +00:00
TextureManager.cpp
restructure terrain texture loading to first get a filelist, then do work for each file. this is slightly more efficient than iterating over dir and doing work for each (due to less seeks) but intended to fix an issue where files are created while iterating over the directory (this confuses VFS). the problem had come up after adding terrain XML files.
2005-10-19 22:39:54 +00:00
TextureManager.h
restructure terrain texture loading to first get a filelist, then do work for each file. this is slightly more efficient than iterating over dir and doing work for each (due to less seeks) but intended to fix an issue where files are created while iterating over the directory (this confuses VFS). the problem had come up after adding terrain XML files.
2005-10-19 22:39:54 +00:00
Unit.cpp
Random animations.
2005-05-21 01:40:32 +00:00
Unit.h
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
2005-06-28 04:06:25 +00:00
UnitManager.cpp
Added initial version of LOS, and updated minimap to show both LOS and water.
2005-10-09 03:43:03 +00:00
UnitManager.h
Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
2005-05-10 07:13:25 +00:00