0ad/source/scripting
Ykkrosh 35e91718c5 # Added tool for viewing models and animations outside the game.
Atlas: Added ActorViewer. Moved GL canvas into separate class for shared
use. Disabled message-handling callback while blocked on the game, and
stopped creating dialog boxes inside the game thread in order to avoid
deadlocks (hopefully). Support multiple Views (for independent sets of
camera/update/render code). Recalculate territory boundaries when
necessary. Changed default list of animations to match those currently
used by actors.
# Tidied up more code.
Moved some more #includes out of .h files, to minimise unnecessary
compilation.
MathUtil: Deleted unused/unuseful macros (M_PI (use PI instead), M_PI_2
(use PI/2), MAX3, ABS (use abs)).
ObjectManager: Removed some ScEd-specific things.
Unit: Moved creation out of UnitManager, so units can be created without
adding to the manager. Changed CStr8 to the more conventional CStr.
app_hooks: Removed warning for setting multiple times.
win: Restored SEH catcher.
GameSetup, GameView: Removed RenderNoCull, because it doesn't seem to do
what it says it does ("force renderer to load everything") since we're
loading-on-demand most stuff and it doesn't seem especially useful since
we'd prefer to minimise loading times (but feel free to correct me if
I'm wrong). (And because it crashes when things need to be initialised
in a different order, so it's easier to remove than to understand and
fix it.)
PatchRData, Renderer: Work sensibly when there's no game (hence no LOS
manager, water, etc).
LOSManager: Use entity position instead of actor position when possible.
TerritoryManager: Allow delayed recalculations (so Atlas can issue lots
of move+recalculate commands per frame).
Cinematic: Non-pointer wxTimer, so it doesn't leak and doesn't have to
be deleted manually.

This was SVN commit r4261.
2006-08-28 17:36:42 +00:00
..
DOMEvent.cpp # housekeeping 2006-07-20 14:37:58 +00:00
DOMEvent.h # housekeeping 2006-07-20 14:37:58 +00:00
EventTypes.h # Updates to construction: Added a start construction net message and made the selected units start working on a newly placed building after you place it. 2006-05-04 07:40:31 +00:00
GameEvents.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
JSConversions.cpp Restored Windows compatibility (and hopefully didn't break OS X compatibility). 2006-08-21 21:27:12 +00:00
JSConversions.h Some cleanup - renamed CBaseEntity to CEntityTemplate, and removed JSInterface_BaseEntity.h and JSInterface_Entity.h (which were unused). 2006-07-13 03:29:33 +00:00
JSSerialization.h # move ps/Network into top level project (and static lib). 2006-08-26 20:25:37 +00:00
JSUtil.cpp # housekeeping 2006-07-26 13:10:13 +00:00
JSUtil.h # housekeeping 2006-07-26 13:10:13 +00:00
ScriptableComplex.cpp # Housekeeping. 2006-07-27 21:20:30 +00:00
ScriptableComplex.h # Added tool for viewing models and animations outside the game. 2006-08-28 17:36:42 +00:00
ScriptableComplex.inl # Added tool for viewing models and animations outside the game. 2006-08-28 17:36:42 +00:00
ScriptableObject.cpp Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
ScriptableObject.h # housekeeping 2006-07-20 14:37:58 +00:00
ScriptCustomTypes.cpp Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
ScriptCustomTypes.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
ScriptGlue.cpp # Added tool for viewing models and animations outside the game. 2006-08-28 17:36:42 +00:00
ScriptGlue.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
ScriptingHost.cpp # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
ScriptingHost.h # housekeeping 2006-07-20 14:37:58 +00:00
SpiderMonkey.h # housekeeping 2006-07-26 13:10:13 +00:00
SynchedJSObject.cpp Added the concept of diplomatic stance in CPlayer. 2006-08-28 03:07:48 +00:00
SynchedJSObject.h # housekeeping 2006-07-20 14:37:58 +00:00