.. |
ui
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Updated ScEd's handling of players (though in a rather nasty way, since it doesn't actually have a CGame, and so it has no CPlayers, and so there are loads of HACK comments everywhere)
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2005-01-18 12:45:56 +00:00 |
AlterElevationCommand.cpp
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Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
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2004-12-27 23:27:26 +00:00 |
AlterElevationCommand.h
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Restructuring
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2004-12-05 17:59:29 +00:00 |
AlterLightEnvCommand.cpp
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Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
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2004-12-27 23:27:26 +00:00 |
AlterLightEnvCommand.h
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Restructuring
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2004-12-05 17:59:29 +00:00 |
Array2D.h
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Restructuring
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2004-12-05 17:59:29 +00:00 |
BrushShapeEditorTool.cpp
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Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
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2004-12-27 23:27:26 +00:00 |
BrushShapeEditorTool.h
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Restructuring
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2004-12-05 17:59:29 +00:00 |
BrushTool.cpp
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Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
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2004-12-27 23:27:26 +00:00 |
BrushTool.h
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Restructuring
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2004-12-05 17:59:29 +00:00 |
Command.h
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Restructuring
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2004-12-05 17:59:29 +00:00 |
CommandManager.cpp
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Primitive entity player-selection in ScEd
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2005-01-16 23:09:41 +00:00 |
CommandManager.h
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Restructuring
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2004-12-05 17:59:29 +00:00 |
EditorData.cpp
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Primitive entity player-selection in ScEd
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2005-01-16 23:09:41 +00:00 |
EditorData.h
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Restructuring
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2004-12-05 17:59:29 +00:00 |
InfoBox.cpp
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Made ScEd compile more pleasantly
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2005-01-10 22:13:18 +00:00 |
InfoBox.h
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Restructuring
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2004-12-05 17:59:29 +00:00 |
MiniMap.cpp
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Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
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2004-12-27 23:27:26 +00:00 |
MiniMap.h
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Restructuring
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2004-12-05 17:59:29 +00:00 |
NaviCam.cpp
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Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
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2004-12-27 23:27:26 +00:00 |
NaviCam.h
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Restructuring
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2004-12-05 17:59:29 +00:00 |
PaintObjectCommand.cpp
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Updated ScEd's handling of players (though in a rather nasty way, since it doesn't actually have a CGame, and so it has no CPlayers, and so there are loads of HACK comments everywhere)
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2005-01-18 12:45:56 +00:00 |
PaintObjectCommand.h
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Restructuring
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2004-12-05 17:59:29 +00:00 |
PaintObjectTool.cpp
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Made ScEd output entities into an XML file.
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2005-01-12 14:31:47 +00:00 |
PaintObjectTool.h
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Restructuring
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2004-12-05 17:59:29 +00:00 |
PaintTextureCommand.cpp
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Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
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2004-12-27 23:27:26 +00:00 |
PaintTextureCommand.h
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Restructuring
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2004-12-05 17:59:29 +00:00 |
PaintTextureTool.cpp
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Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
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2004-12-27 23:27:26 +00:00 |
PaintTextureTool.h
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Restructuring
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2004-12-05 17:59:29 +00:00 |
RaiseElevationCommand.cpp
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Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
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2004-12-27 23:27:26 +00:00 |
RaiseElevationCommand.h
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Restructuring
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2004-12-05 17:59:29 +00:00 |
RaiseElevationTool.cpp
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Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
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2004-12-27 23:27:26 +00:00 |
RaiseElevationTool.h
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Restructuring
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2004-12-05 17:59:29 +00:00 |
ScEd.clw
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Restructuring
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2004-12-05 17:59:29 +00:00 |
ScEd.dep
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Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
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2004-12-27 23:27:26 +00:00 |
ScEd.dsp
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Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
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2004-12-27 23:27:26 +00:00 |
ScEd.mak
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Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
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2004-12-27 23:27:26 +00:00 |
SelectObjectTool.cpp
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Primitive entity player-selection in ScEd
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2005-01-16 23:09:41 +00:00 |
SelectObjectTool.h
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Primitive entity player-selection in ScEd
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2005-01-16 23:09:41 +00:00 |
SmoothElevationCommand.cpp
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Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
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2004-12-27 23:27:26 +00:00 |
SmoothElevationCommand.h
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Restructuring
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2004-12-05 17:59:29 +00:00 |
SmoothElevationTool.cpp
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Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
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2004-12-27 23:27:26 +00:00 |
SmoothElevationTool.h
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Restructuring
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2004-12-05 17:59:29 +00:00 |
Tool.h
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Restructuring
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2004-12-05 17:59:29 +00:00 |
ToolManager.cpp
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Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
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2004-12-27 23:27:26 +00:00 |
ToolManager.h
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Restructuring
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2004-12-05 17:59:29 +00:00 |
UserConfig.cpp
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Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
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2004-12-27 23:27:26 +00:00 |
UserConfig.h
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Restructuring
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2004-12-05 17:59:29 +00:00 |