0ad/binaries/data/mods/public
2011-04-20 22:14:02 +00:00
..
art Adding building sounds to Celt, Hele, and Iberian units 2011-04-20 22:14:02 +00:00
audio preparing construction sound xml 2011-04-20 21:43:09 +00:00
civs Move data for non-implemented civs to internal 2011-03-22 02:53:53 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Max selection size now 64 units (may need further adjusting) 2011-04-18 23:31:37 +00:00
hwdetect Disable shadows and fancy-water by default on some slower graphics devices. 2011-02-25 02:00:57 +00:00
maps Some nice updates to the Death Canyon map (I think this should be the next 'default' map for Alpha V). 2011-04-16 06:32:37 +00:00
shaders Renderer simplification: Remove old vertexshader path. 2011-04-06 22:02:05 +00:00
simulation Fire Arrows for a few structures. 2011-04-16 19:32:02 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00