0ad/source/renderer
2021-03-25 12:09:56 +00:00
..
scripting Refactor all usage of RegisterFunction to ScriptFunction::Register 2021-03-02 20:01:14 +00:00
AlphaMapCalculator.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
AlphaMapCalculator.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
BlendShapes.h fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions) 2009-05-03 11:47:38 +00:00
DecalRData.cpp Do not generate render data in case CDecal calculated wrong coordinates. 2021-02-18 21:09:41 +00:00
DecalRData.h Switches decals to VBChunk to reduce the number of state changes. 2021-02-10 23:48:43 +00:00
HWLightingModelRenderer.cpp Removes CPU lighting after no FFP 2021-01-13 21:03:55 +00:00
HWLightingModelRenderer.h Removes CPU lighting after no FFP 2021-01-13 21:03:55 +00:00
InstancingModelRenderer.cpp Removes redundant normalizations for float types. 2021-02-04 20:03:03 +00:00
InstancingModelRenderer.h ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
MikktspaceWrap.cpp Further cleanup of MikkTSpace 2019-05-30 23:03:01 +00:00
MikktspaceWrap.h Further cleanup of MikkTSpace 2019-05-30 23:03:01 +00:00
ModelRenderer.cpp Fix renderer crash in GCC 7.5. 2021-01-06 14:56:17 +00:00
ModelRenderer.h Fix ODR violation for ShaderModelRendererInternals. 2020-08-06 11:33:26 +00:00
ModelVertexRenderer.h Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
OverlayRenderer.cpp Removes deprecated gl_*Matrix builtins from GLSL shaders. 2021-03-05 22:32:32 +00:00
OverlayRenderer.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
ParticleRenderer.cpp Removes usages of GetRenderPath to checking for support of shaders. 2021-01-16 23:18:56 +00:00
ParticleRenderer.h Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
PatchRData.cpp Switches decals to VBChunk to reduce the number of state changes. 2021-02-10 23:48:43 +00:00
PatchRData.h Separates allocated vertex buffers into groups for data locality. 2021-02-08 22:34:10 +00:00
PostprocManager.cpp Removes useless framebuffer clears by glClear. 2021-03-02 21:20:26 +00:00
PostprocManager.h Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
Renderer.cpp Adds ortho projection type and its test. 2021-03-17 23:03:35 +00:00
Renderer.h Allow registering hooks that trigger on config changes. 2020-11-21 11:57:14 +00:00
RenderingOptions.cpp Removes useless option to show sky 2021-01-16 21:16:31 +00:00
RenderingOptions.h Removes useless option to show sky 2021-01-16 21:16:31 +00:00
RenderModifiers.cpp Removes code duplications for binding shadows to shaders. 2021-01-19 19:19:04 +00:00
RenderModifiers.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
Scene.cpp # Initial version of new particle system. 2011-04-03 19:15:15 +00:00
Scene.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
ShadowMap.cpp Cleanups ShadowMap, fixes possibly wrong depth format name for GLES. 2021-03-25 12:09:56 +00:00
ShadowMap.h Cleanups ShadowMap, fixes possibly wrong depth format name for GLES. 2021-03-25 12:09:56 +00:00
SilhouetteRenderer.cpp Removes usages of duplication of Clamp function in gui, ps and renderer. Refs D1763. 2019-09-18 14:44:31 +00:00
SilhouetteRenderer.h Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h. 2015-03-15 18:06:32 +00:00
SkyManager.cpp Partly restores the requested functionality to hide skies removed in 78d4dd0109. 2021-01-17 13:28:37 +00:00
SkyManager.h Fix no pch build. 2021-01-17 15:40:10 +00:00
TerrainOverlay.cpp Fixes terrain overlays by removing fixed pipeline dependency. 2020-11-09 18:50:40 +00:00
TerrainOverlay.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
TerrainRenderer.cpp Uses sky as a water reflection instead of a fixed color. 2021-03-24 16:40:03 +00:00
TerrainRenderer.h Removes unused GL texture properties after removed FFP. 2021-01-12 23:18:29 +00:00
TexturedLineRData.cpp Fix most of the new vs2017 induced warnings. 2020-11-26 22:28:50 +00:00
TexturedLineRData.h Optimise out of frustum rendering of texture overlays. 2019-12-10 23:13:37 +00:00
TimeManager.cpp added licensing headers to some of the new files 2012-08-06 21:34:41 +00:00
TimeManager.h End source files with a newline. 2016-11-23 11:27:54 +00:00
VertexArray.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
VertexArray.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
VertexBuffer.cpp Separates allocated vertex buffers into groups for data locality. 2021-02-08 22:34:10 +00:00
VertexBuffer.h Separates allocated vertex buffers into groups for data locality. 2021-02-08 22:34:10 +00:00
VertexBufferManager.cpp Changes CVertexBufferManager container from std::list to std::vector. 2021-02-08 22:37:44 +00:00
VertexBufferManager.h Changes CVertexBufferManager container from std::list to std::vector. 2021-02-08 22:37:44 +00:00
WaterManager.cpp Fix water wind speed computation 2021-02-27 10:08:00 +00:00
WaterManager.h Removes useless option for shadows on water 2021-01-15 15:45:39 +00:00