0ad/binaries/data/mods/public/gui/gamesetup/setup.xml
Ykkrosh 1c0536bf08 # Refactored the networking code, and redesigned the game setup screen.
Major updates to most network classes.
Simplify CNetServer so it doesn't duplicate any client behaviour; all
players now run CNetClient.
Remove most player/slot management from networking code.
Wait for all players to finish loading before starting the simulation.
Remove CGameAttributes; attributes are now just a JS object.
Remove CPlayer; they are now just simulation entities.
Handle player colours via simulation system.
Add a default map for Atlas, so it always has something to load.
Move network documentation to Doxygen.
Remove lots of now-unused code.

This was SVN commit r7653.
2010-06-30 21:41:04 +00:00

11 lines
160 B
XML

<?xml version="1.0" encoding="utf-8"?>
<setup>
<tooltip
name="onscreenToolTip"
use_object="onscreenToolTip"
delay="0"
hide_object="true"
/>
</setup>