..
tests
# Fix the actor viewer in Atlas.
2010-04-03 11:07:42 +00:00
CCmpCommandQueue.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
CCmpFootprint.cpp
# Initial support for automatic validation of entity template XML.
2010-04-09 19:02:39 +00:00
CCmpMotionBall.cpp
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
CCmpObstruction.cpp
# Initial support for automatic validation of entity template XML.
2010-04-09 19:02:39 +00:00
CCmpObstructionManager.cpp
Add obstruction debug mode, with GUI toggle.
2010-03-20 19:18:01 +00:00
CCmpOwnership.cpp
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
CCmpPathfinder.cpp
Add obstruction debug mode, with GUI toggle.
2010-03-20 19:18:01 +00:00
CCmpPosition.cpp
# Initial support for automatic validation of entity template XML.
2010-04-09 19:02:39 +00:00
CCmpProjectileManager.cpp
# Basic projectile attacks in new simulation system
2010-03-07 21:38:39 +00:00
CCmpSelectable.cpp
Add obstruction debug mode, with GUI toggle.
2010-03-20 19:18:01 +00:00
CCmpSoundManager.cpp
# Initial audio integration with new simulation system.
2010-04-04 21:24:39 +00:00
CCmpTemplateManager.cpp
Minor bug fixes
2010-03-29 10:22:34 +00:00
CCmpTerrain.cpp
Fix #472 (fixed-point CTerrain::GetExactGroundLevel), based on patch from JubJub
2010-04-06 17:31:38 +00:00
CCmpTest.cpp
Make CParamNode not return NULL pointers, based on patch from Puel
2010-02-02 23:01:17 +00:00
CCmpUnitMotion.cpp
# Initial support for automatic validation of entity template XML.
2010-04-09 19:02:39 +00:00
CCmpVisualActor.cpp
# Initial support for automatic validation of entity template XML.
2010-04-09 19:02:39 +00:00
ICmpCommandQueue.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpCommandQueue.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpFootprint.cpp
# Initial pathfinder integration in new simulation system
2010-01-29 21:13:18 +00:00
ICmpFootprint.h
Move Position.h to a better location.
2010-03-17 23:13:21 +00:00
ICmpGuiInterface.cpp
Expose entity template data to GUI
2010-01-25 23:43:58 +00:00
ICmpGuiInterface.h
Expose entity template data to GUI
2010-01-25 23:43:58 +00:00
ICmpMotion.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpMotion.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpObstruction.cpp
Split collision detection out of pathfinder so it can be used more widely.
2010-03-17 23:01:12 +00:00
ICmpObstruction.h
Split collision detection out of pathfinder so it can be used more widely.
2010-03-17 23:01:12 +00:00
ICmpObstructionManager.cpp
Add obstruction debug mode, with GUI toggle.
2010-03-20 19:18:01 +00:00
ICmpObstructionManager.h
Add obstruction debug mode, with GUI toggle.
2010-03-20 19:18:01 +00:00
ICmpOwnership.cpp
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ICmpOwnership.h
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ICmpPathfinder.cpp
Add obstruction debug mode, with GUI toggle.
2010-03-20 19:18:01 +00:00
ICmpPathfinder.h
Fix non-PCH builds
2010-03-28 18:21:48 +00:00
ICmpPlayer.cpp
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ICmpPlayer.h
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ICmpPlayerManager.cpp
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ICmpPlayerManager.h
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ICmpPosition.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpPosition.h
Move Position.h to a better location.
2010-03-17 23:13:21 +00:00
ICmpProjectileManager.cpp
# Basic projectile attacks in new simulation system
2010-03-07 21:38:39 +00:00
ICmpProjectileManager.h
# Basic projectile attacks in new simulation system
2010-03-07 21:38:39 +00:00
ICmpSelectable.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpSelectable.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpSoundManager.cpp
# Initial audio integration with new simulation system.
2010-04-04 21:24:39 +00:00
ICmpSoundManager.h
# Initial audio integration with new simulation system.
2010-04-04 21:24:39 +00:00
ICmpTemplateManager.cpp
Expose entity template data to GUI
2010-01-25 23:43:58 +00:00
ICmpTemplateManager.h
# Construct buildings from foundations.
2010-03-12 21:41:40 +00:00
ICmpTerrain.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpTerrain.h
Split collision detection out of pathfinder so it can be used more widely.
2010-03-17 23:01:12 +00:00
ICmpTest.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpTest.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpUnitMotion.cpp
# Basic animation support in new simulation system.
2010-02-07 20:06:16 +00:00
ICmpUnitMotion.h
# Basic animation support in new simulation system.
2010-02-07 20:06:16 +00:00
ICmpUnknownScript.cpp
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ICmpUnknownScript.h
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ICmpVisual.cpp
# Fix animation syncing.
2010-04-05 23:09:34 +00:00
ICmpVisual.h
# Fix animation syncing.
2010-04-05 23:09:34 +00:00